Comments on: Jon Miller – Project 3 http://golancourses.net/2010spring/03/03/jon-miller-project-3/ Carnegie Mellon University / Spring 2010 Mon, 10 May 2010 03:41:45 +0000 hourly 1 https://wordpress.org/?v=4.5.3 By: golan http://golancourses.net/2010spring/03/03/jon-miller-project-3/comment-page-1/#comment-105 Sun, 07 Mar 2010 00:11:10 +0000 http://golancourses.net/2010spring/?p=3158#comment-105 Jon
Hi Jon – here are the group comments from the crit.
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I like how the game is still fun even when it is obstensibly broken. 🙂 Always a good technique with a public demo! Nice, simple, effective sound effects. It’s clear your goal was this was to have something fun for people to play by week two, and that’s clearly accomplished, by both showing creativity in structuring both audience expectation and playing to the strengths of your technical implementation. -SB
— Yep!

Nice work learning vision and shape characterization from the ground up!
Those blobs are fun!
Need more frame-to-frame coherence, to avoid momentary dropouts…
The blob shapes have a lot of character.

Maybe you can use infrared or more intense light? I know the curvature stuff is difficult (that being said, it’s obvious you learned a lot through this project), but it would’ve been cool to use body shapes. And maybe have people shoot lasers out of their fingertips and maybe you could block lasers with enclosed circles…or something. But, it is very cute as is and fun to play with in any case! 🙂 –Amanda

reminds me of this lecture thats making the rounds right now from a CMU professor: http://g4tv.com/videos/44277/DICE-2010-Design-Outside-the-Box-Presentation/#ixzz0gwSPDwaq the kinda low tech appearance and implementation and the physical interaction really make this game awesome. the blobs are wonderful.

Go Magikarp! Use Splash attack!
–I was totally thinking that too….

That was actually a lot more fun than it might have looked 😀
I felt like I kind of got the hang of it…’pinch the left fin, squeeze the tail, rotate slowly…’ and that definitely made it more engaging. Though, my arm is really tired after having only played for a few minutes.
-jordan

I know that the camera detection plugins for Processing are not easy to work with, so good job getting the color and movement detection to work!
– i used openframeworks :/ Jon

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