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	<title>Special Topics in Interactive Art &#38; Computational Design &#187; Karl DD</title>
	<atom:link href="http://golancourses.net/2010spring/author/kwillis/feed/" rel="self" type="application/rss+xml" />
	<link>http://golancourses.net/2010spring</link>
	<description>Carnegie Mellon University / Spring 2010</description>
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		<title>Final Project: Shaper</title>
		<link>http://golancourses.net/2010spring/05/07/final-project-shaper/</link>
		<comments>http://golancourses.net/2010spring/05/07/final-project-shaper/#comments</comments>
		<pubDate>Fri, 07 May 2010 12:45:51 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Final-Project]]></category>

		<guid isPermaLink="false">http://golancourses.net/2010spring/?p=3856</guid>
		<description><![CDATA[‘Shaper’ is a prototype device that uses a three axis CNC machine to interactively dispense expanding polyurethane foam material. The device can be controlled directly via a translucent touch screen, allowing the user to look into the fabrication area and create physical artifacts with simple gestures. Challenge This project tried to challenge the conventional process [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Shaper &#8211; Dispenser Tests</title>
		<link>http://golancourses.net/2010spring/04/05/shaper-dispenser-tests/</link>
		<comments>http://golancourses.net/2010spring/04/05/shaper-dispenser-tests/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 15:17:40 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Final-Project]]></category>

		<guid isPermaLink="false">http://golancourses.net/2010spring/?p=3505</guid>
		<description><![CDATA[For our project we are exploring the theme of interactive fabrication. For more information take a look at the full project proposal. This week we begun some initial tests with using expanding foam to create physical forms. Below you can see the basic setup: a custom dispenser attached to a 3-axis CNC router and controlled [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Capstone Project Proposal &#8211; Interactive Fabrication</title>
		<link>http://golancourses.net/2010spring/03/24/capstone-project-proposal-interactive-fabrication/</link>
		<comments>http://golancourses.net/2010spring/03/24/capstone-project-proposal-interactive-fabrication/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 01:52:00 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Final-Project]]></category>

		<guid isPermaLink="false">http://golancourses.net/2010spring/?p=3464</guid>
		<description><![CDATA[The Interactive Fabrication project will explore and develop new interfaces for digital fabrication from an art &#38; design perspective. Our aim is to create prototype devices that use realtime sensor input to directly influence and affect fabricated output. The above figure illustrated how the current creative process for digital fabrication closely follows the desktop publishing [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Looking Outwards &#8211; Capstone &#8211; Robotic Tattoo Machine</title>
		<link>http://golancourses.net/2010spring/03/13/looking-outwards-capstone-robotic-tattoo-machine/</link>
		<comments>http://golancourses.net/2010spring/03/13/looking-outwards-capstone-robotic-tattoo-machine/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 01:42:37 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Looking-Outwards]]></category>

		<guid isPermaLink="false">http://golancourses.net/2010spring/?p=3239</guid>
		<description><![CDATA[For our capstone project we are working with stepper motors to create a 3-Axis print head. There are a lot of things that can be done with such a setup, and in fact even with 2-Axis movement. Below is a Robotic Tattoo Machine named &#8216;Freddy&#8217; created in 2002 by Niki Passath. The tattoo designs are [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Project 3 &#8211; Trace Modeler</title>
		<link>http://golancourses.net/2010spring/03/03/project-3-trace-modeler/</link>
		<comments>http://golancourses.net/2010spring/03/03/project-3-trace-modeler/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 15:29:39 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Project-3]]></category>

		<guid isPermaLink="false">http://golancourses.net/2010spring/?p=3109</guid>
		<description><![CDATA[Concept Trace Modeler is an experiment with using realtime video to create three-dimensional geometry. The silhouette of a foreground object is subtracted from the background and used as a two-dimensional slice. At user-defined intervals new slices are captured and displaced along the depth axis. My motivation is to create new interfaces for digital fabrication. The geometry [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Looking Outwards &#8211; Augmentation</title>
		<link>http://golancourses.net/2010spring/02/21/looking-outwards-augmentation/</link>
		<comments>http://golancourses.net/2010spring/02/21/looking-outwards-augmentation/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 02:29:21 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Looking-Outwards]]></category>

		<guid isPermaLink="false">http://golancourses.net/2010spring/?p=2863</guid>
		<description><![CDATA[While brainstorming with Cheng and Golan about the final project several ideas for using different types of input for fabricating physical objects came up. Here are a couple interesting projects I found out about from Cheng and Golan that use silhouette for input and/or output. Kumi Yamashita, Dialogue, 1999 Nadeem Haidary, Hand-Made I really like [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Project 2 &#8211; Evolving Shapes</title>
		<link>http://golancourses.net/2010spring/02/14/project-2-evolving-shapes/</link>
		<comments>http://golancourses.net/2010spring/02/14/project-2-evolving-shapes/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 23:44:22 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Project-2]]></category>

		<guid isPermaLink="false">http://golancourses.net/2010spring/?p=2579</guid>
		<description><![CDATA[Concept This project is an experiment with how arbitrary shape forms can be evolved using a genetic algorithm. The idea is to provide a drawing tool with brushes formed by mating and mutating shapes. Background I have long held and interest in evolutionary algorithms and have followed with interest as researchers, designers, artists, etc&#8230; have [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Bristlebot</title>
		<link>http://golancourses.net/2010spring/02/07/bristlebot/</link>
		<comments>http://golancourses.net/2010spring/02/07/bristlebot/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 02:09:18 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Looking-Outwards]]></category>

		<guid isPermaLink="false">http://golancourses.net/2010spring/?p=2454</guid>
		<description><![CDATA[Bristlebot is a tiny &#8216;robot&#8217; made out of a toothbrush, a motor, and a battery. It is deceptively simple, but reflects the complexity of the environment remarkably well. It turns out it has been picked up and manufactured into a toy called Hexbug. What strikes me about the following videos below is how &#8216;life-like&#8217; the [...]]]></description>
		<wfw:commentRss>http://golancourses.net/2010spring/02/07/bristlebot/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Looking Outwards &#8211; Simulating Movement</title>
		<link>http://golancourses.net/2010spring/01/31/looking-outwards-simulating-movement/</link>
		<comments>http://golancourses.net/2010spring/01/31/looking-outwards-simulating-movement/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 23:14:36 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Looking-Outwards]]></category>

		<guid isPermaLink="false">http://golancourses.net/2010spring/?p=2256</guid>
		<description><![CDATA[For my &#8216;Simulation&#8217; project I am interested in how the movement of an object can be emphasized or represented in a static image. One approach is to present a history of movement in a single frame. This has been a common technique in &#8216;sequential art&#8217;, see Scott McCloud&#8217;s Understanding Comics. This approach has been used [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Looking Outwards at Ice</title>
		<link>http://golancourses.net/2010spring/01/25/looking-outwards-at-ice/</link>
		<comments>http://golancourses.net/2010spring/01/25/looking-outwards-at-ice/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 12:21:48 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Looking-Outwards]]></category>

		<guid isPermaLink="false">http://golancourses.net/2010spring/?p=1782</guid>
		<description><![CDATA[Below is a &#8216;reprint&#8217; of part of my Project 1 post. Marco Evaristti, Ice Cube Project, 2004. From Wikipedia: With two icebreakers and a twenty-man crew, Evaristti used three fire hoses and 3,000 litres (790 US gallons) of paint to color the iceberg blood-red. The artist commented that, &#8220;We all have a need to decorate Mother Nature [...]]]></description>
		<wfw:commentRss>http://golancourses.net/2010spring/01/25/looking-outwards-at-ice/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Project 1 &#8211; Icicle</title>
		<link>http://golancourses.net/2010spring/01/24/project-1-icicle/</link>
		<comments>http://golancourses.net/2010spring/01/24/project-1-icicle/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 23:12:04 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Project-1]]></category>

		<guid isPermaLink="false">http://golancourses.net/2010spring/?p=1401</guid>
		<description><![CDATA[Concept This project involves the fabrication of &#8216;polluted&#8217; icicles based on the amount of traffic in proximity. Pure water is trickled out from a container at regular intervals, while passing vehicles cause darkened water to be dispensed and pollute the icicle. The project explores how we can visualize information though physical fabrication and also hopes [...]]]></description>
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		<slash:comments>1</slash:comments>
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		</item>
		<item>
		<title>Looking Outwards &#8211; Formula for Computer Art</title>
		<link>http://golancourses.net/2010spring/01/14/looking-outwards-formula-for-computer-art/</link>
		<comments>http://golancourses.net/2010spring/01/14/looking-outwards-formula-for-computer-art/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 22:44:10 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Looking-Outwards]]></category>

		<guid isPermaLink="false">http://golancourses.net/2010spring/?p=1375</guid>
		<description><![CDATA[I thought some people might be interested in knowing a bit of background on Jim Campbell&#8217;s Formula for Computer Art. Campbell published the diagram in an article for the journal Leonardo in 2000. It is well worth a read: Delusions of Dialogue: Control and Choice in Interactive Art The process that Campbell outlines can be thought [...]]]></description>
		<wfw:commentRss>http://golancourses.net/2010spring/01/14/looking-outwards-formula-for-computer-art/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Looking Outwards &#8211; Augmented Reality History</title>
		<link>http://golancourses.net/2010spring/01/11/looking-outwards-augmented-reality-history/</link>
		<comments>http://golancourses.net/2010spring/01/11/looking-outwards-augmented-reality-history/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 21:06:41 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Looking-Outwards]]></category>

		<guid isPermaLink="false">http://golancourses.net/2010spring/?p=527</guid>
		<description><![CDATA[If you listen to the radio at all, you might have heard an ad from Verizon trying to sell the DROID phone. One of the selling points, among a whole bunch of other jargon, was that &#8220;Droid does Augmented Reality&#8221;. This is interesting for me because I didn&#8217;t realize that AR was part of the [...]]]></description>
		<wfw:commentRss>http://golancourses.net/2010spring/01/11/looking-outwards-augmented-reality-history/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Karl DD &#8211; Project Zero</title>
		<link>http://golancourses.net/2010spring/01/11/karl-dd-project-zero/</link>
		<comments>http://golancourses.net/2010spring/01/11/karl-dd-project-zero/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 20:29:19 +0000</pubDate>
		<dc:creator>Karl DD</dc:creator>
				<category><![CDATA[Project-0]]></category>

		<guid isPermaLink="false">http://golancourses.net/2010spring/?p=487</guid>
		<description><![CDATA[Noll P5 APPLET size&#40;700, 700&#41;; background&#40;255&#41;; smooth&#40;&#41;; int yOffset = 50; int waveHeight = 40; for&#40;int j = 0; j&#38;lt;90; j++&#41;&#123; for&#40;int i = 0; i&#38;lt;750; i++&#41;&#123; float divider = map&#40;i, 0, 749, 10, 35&#41;; line&#40;i, yOffset + -sin&#40;i / divider&#41; * waveHeight, i+1, yOffset + -sin&#40;&#40;i + 1&#41; / divider&#41; * waveHeight&#41;; &#125; yOffset [...]]]></description>
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