FINE COLLECTION OF CURIOUS SOUND OBJECTS on Vimeo

LookingOutwards — stephanie_shulman @ 5:57 pm

Georg Reil has taken ordinary household objects and altered them so that each of the six has its own distinct personality and function. Ranging from a matchbox, to a laundry detergent bottle, a bucket and a coffee mill that play sounds of all sorts, each works in their own way. SO FUN!!!!

 

FINE COLLECTION OF CURIOUS SOUND OBJECTS on Vimeo on Vimeo

The Company [Cinder]_Looking Outwards

LookingOutwards — sarah_keeling @ 8:09 pm

 

The Company, Bring To Light NYC from Andrea Cuius on Vimeo.

“The Company”, created by Andrea Cuius and Roland Ellis, was commissioned by the Bring To Light Festival in New York City. In this piece, Cuiuc and Ellis suspend 76 tungsten lamps in an arch shape. These lamps are controlled by an Arduino to flash on and off to create a “sound reactive light installation”. Software was developed to take a real time audio sample of the installation space to inform to visual created. The piece is presented as a live performance as a part of the Festival. The following a quote from the artists about the piece: “The piece intends to bring back an atmosphere informed by the architectural legacy, a machine being delivered to occupy the space that was once a bustling industrial environment. By either producing sounds or just reactive to the inputs from the environment, The Company is a sound reactive light installation.”

Liquid Sounds_ Looking Outwards

LookingOutwards,Uncategorized — sarah_keeling @ 7:57 pm

Sonoridades Líquidas [Liquid Sounds] from Rui Penha on Vimeo.

Sonoridades Liquidas [Liquid Sounds] is an installation created by Joao Rcardo de Barros Oliveira and Luis Girao for the Casa da Musica in Portugal. It is an interactive installation of “Sound Sculptures” that when activated, create abstract dissonant sounds. Oliveira and Giaro use of materials such as water,  glass and metal to create these sounds. Multiple sculptures make up the installation space and are connected to each other through an  Arduino. This enables the sculpture to not only individually interactive but to also respond to each other.

Craft Meets Tech at MIT: Looking Outwards

LookingOutwards,Uncategorized — sarah_keeling @ 7:37 pm

CRAFT Video: Craft Meets Tech at MIT from MAKE magazine on Vimeo.

The Media Lab at MIT is interested in blending “High” and “Low” technologies to create unique and interesting applications. I thought this video provided some helpful ways of integrating the Arduino and other technologies into more traditional art mediums, such as paper, paint and even fibers. I really like the idea of conductive paint and the fairly inexpensive ways to make a circuit flexible by using conductive fibers. I thought many of the methods shown could be helpful or used as a spring board for future projects in our own class.

Looking Outwards 4 (arduino)- by Caroline Record

LookingOutwards — caroline_record @ 4:48 am

Sensor Valley–  by Daan Roosegaarde


http://www.studioroosegaarde.net/project/sensor-valley/photo/#sensor-valley

Sensor Valley is a large scale installation intended for a public space. It consists of  large internally lit pillars scattered across the steps of Cultural Center in Assen, Netherlands. The pillars respond, with light, color, and audio to the touch and motion of the people around it. I like how this project takes sensor data and uses it on a large scale to activate public space. Although this project isn’t completed yet, I can imagine that it would function like a public fountain. However, I would think it would succeed in engaging a larger portion of it’s audience than public fountains, which usually engage small children, their parents and the randomly adventurous.

 

The Tropism Well – by Poietic Lab

This project is a hybrid between fountain, sculpture and drinking fountain. This sculpture literally bends over and pours you a drink. It has a large and cleverly disguised water container as it’s base and a long tubular neck with a water pitcher attached to the end of it. When the sculpture detects the presence of viewer it will tip over and pour out a short stream of water. On one had it is hilariously impractical, but on the other it has an elegant and engaging quality. It’s purpose is somewhat of a kind and and unnecessary gesture. On the the project site they included a sketch of a whole flock of these sculptures. I really liked the idea of a conglomeration of these sculptures.

Audience– by Chris O’shea

http://www.chrisoshea.org/audience/gallery

Audience is an installation of 64 “mirror objects” that seeks to reverse and make commentary on the audience viewer relationship. Each mirror is mounted on a rotating platform that gives each mirror the appearance of being a head swivelling on a neck. Each of the mirror objects is programmed with it’s own personality, some are shy and some more gregarious. The mirrors “chat” amongst themselves as a default state. However when  a viewer is detected all the mirrors will “look” at that person. The mirrors follow the movement of a selected audience member and shine their  reflection back at them. I thought this project was the most innovative and conceptual out of all the ones I looked at. I like how the mirrors on one hand take on the appearance of the viewer, but they also have preprogrammed personalities of there own. Additionally, I enjoy the fact that this installation creates a very subjective experience; If you are being tracked only you and those in your very close proximity to you will be able see your reflection in all the mirrors. Consequentially, looking at this installation would be both a very public and private experience simultaneously.

Looking Outwards for Arduino

LookingOutwards,Uncategorized — adelaide_agyemang @ 1:02 pm

Electronic Instant Camera by Niklas Roy

<iframe width=”560″ height=”315″ src=”http://www.youtube.com/embed/wt5dBrXg8eY” frameborder=”0″ allowfullscreen></iframe>

Niklas Roy’s electronic instant camera is an ATmega8 camera that takes and prints the images of its subjects on thermal receipt paper.  This devices has elements of Polaroid and digital cameras, but rather than storing the pictures on film or digital data, it streamlines the process by printing the image directly on the thermal paper as it simultaneously snaps the picture.  A microcontroller is used to connect the camera and printer.  I really liked the graphical, high contrast of the the final portraits taken.  The subjects sit and wait for three minutes as their photograph is printed, and I like how this detail undermines the expectations of the subjects–they think they are getting their photos taken by a high tech machine but it is very low tech and accessible.

Four Letter Words by Rob Seward

<iframe src=”http://player.vimeo.com/video/10437744?title=0&amp;byline=0&amp;portrait=0″ width=”400″ height=”225″ frameborder=”0″ webkitAllowFullScreen allowFullScreen></iframe><p><a href=”http://vimeo.com/10437744″>Four Letter Words</a> from <a href=”http://vimeo.com/robseward”>Rob Seward</a> on <a href=”http://vimeo.com”>Vimeo</a>.</p>

project in progress blog: http://robslog.tumblr.com/

I think this is just a really beautiful, playful and elegant piece.  Rob Sweard’s Four Letter Words is contrived of four arduino units programed to display all 26 letters of the alphabet through the medium of fluorescent lights.  The units are synchronized to form a very wide spectrum of words, which are “algorithmically generated word sequence derived from a word association database developed by the University of South Florida.”  The algorithms that govern the arduino units are conscious of  “word meaning, rhyme, letter sequencing, and association when they preform.”  The florescent lights attached to the units move with such splendid fluidity.  This work deals with textual art in a really interesting manner.

“Funktionide – New Promises” by Stefan Ulrich

I love this video, funktionide’s interaction with the figure is so bizarre!

<iframe src=”http://player.vimeo.com/video/5509560?title=0&amp;byline=0&amp;portrait=0″ width=”400″ height=”320″ frameborder=”0″ webkitAllowFullScreen allowFullScreen></iframe><p><a href=”http://vimeo.com/5509560″>Funktionide Part II</a> from <a href=”http://vimeo.com/user1964837″>eltopo</a> on <a href=”http://vimeo.com”>Vimeo</a>.</p>

“The works intention is to provoke a discussion which enables us to question how much we want technological products to satisfy our emotional desires.”

This project is Stefan Ulrich’s bachelor thesis, a project where he researched new materials to try and alter our interactions with different products.  He wants the objects we see as inanimate to come alive, and he does this with code and arduinos.  The first video is a prototype for what will be funktionide, a …a white amorphous object whose intention is to provide the owner with an atmosphere of presence to counteract feelings of loneliness.”  Funktionide has such interesting potential for the future, I love the working design for the piece as well.

<iframe src=”http://player.vimeo.com/video/5421831?title=0&amp;byline=0&amp;portrait=0″ width=”640″ height=”360″ frameborder=”0″ webkitAllowFullScreen allowFullScreen></iframe>

-source: http://vimeo.com/5421831

Sketchduino

LookingOutwards — lorena_lopez @ 12:56 pm

 

Sketchduino

The Sketchduino is an arduino-based project which converts BMP files into Etch-A-Sketch creations. This video shows a rendering of the Caribou Coffee logo. Information and source code can be found here.

Wifi in space

LookingOutwards — lorena_lopez @ 12:44 pm

 

Immaterials: Light painting WiFi from Timo on Vimeo.

 

This project explores the invisible terrain of WiFi networks in urban spaces by light painting signal strength in long-exposure photographs.

A four-metre long measuring rod with 80 points of light reveals cross-sections through WiFi networks using a photographic technique called light-painting.

More here:
nearfield.org/​2011/​02/​wifi-light-painting
yourban.no/​2011/​02/​22/​immaterials-light-painting-wifi/​
Behind the scenes: yourban.no/​2011/​03/​07/​making-immaterials-light-painting-wifi/​

iBike

LookingOutwards — lorena_lopez @ 12:40 pm

 

I had just moved to a new apartment, and was constantly looking up directions on my phone. It would have been a fine solution, except I was usually biking while doing so. I wanted to create a safer option for people who use their phones to give them directions while biking.

For my Tangible User Interfaces course, I worked with two other students to design a system where a user could look up directions on their (Android) phone, and then safely store it in their backpack. The phone would communicate over bluetooth to a microcontroller, which would cause either the left or the right glove to vibrate to indicate a right or left turn approaching.

I was responsible for the gloves, and sewed in a microcontroller, LEDs, and vibrating motors. I also programmed the microcontroller in C so that it would control the operation of the LEDs and motors, and helped create the interactive mockup of our “app”.” – Margarita Miranda

Looking Outwards (Arduino)

LookingOutwards,Project — mark_strelow @ 12:04 pm

All three of my chosen projects for this Looking Outwards have to do with music. I thought that I focused more on video and games in my previous entries, and music seems like it is quite different but has no less of an ability to be manipulated with programming. The first work I chose is called Chimeres Orchestra, and is a project that is designed to be installed in public space. It is a kind of “spider” that uses it’s “legs” to strike whatever object it is attached to, creating different sounds depending on the size and material of this object. Some possible examples include street signs or lighting “in an urban environment,” or simply a pole that happens to be present in an installation room. The ability of this work to be set up in an almost unlimited amount of places, and for it to be programmed by the user to creative different music, is really interesting. If I were walking down the street and saw one of these I would probably stop to listen!

Although the video is a little silly, and seems to not display the full capabilities of this work, the concept is well thought out. There are a series of pumps attached to a machine that allow various users to control the amount of a sound that is present depending on how fast they pump. This means that user interactivity is actually required for any sound to be produced at all, which I think is pretty cool. And it also encourages interacting with other people at the same time, to produce more interesting combinations of sound. It was kind of hard to tell if the speed of pumping had a direct correlation with the tempo of the beat, but I think it should, as it would require the users to be in sync to produce something that sounds good.

 

The last work I chose is BeatBearing by Peter Bennet. As the video shows, this work is highly interactive and, like Pumpbeats, encourages multiple people to interact at once. Depending on the placement of the balls, the beat changes. Rows can even be pre-constructed to allow for quick changes and the tempo can be speeded up and slowed down as well. The ability to directly control the sound output of this work is something not quite present in the other two works I chose. Where you place the balls decides the beat, so if one ball is placed differently, the output will not be quite the same. While Pumpbeats seemed to have the user manipulating a pre-made beat, BeatBearing has the user constructing the beat. It seems like a very hands-on way (with immediate feedback) of writing music.

 

Credits:

Chimeres Orchestra: http://impala.utopia.free.fr/travaux/?id=67

Pumpbeats: http://xciba.de/pumpbeats/

BeatBearing: http://www.beatbearing.co.uk/index.html

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