Sound sculptures & installations, by Zimoun
I’m thinking about creating an installation piece for my final project. Zimoun’s work interests me as low-fidelity and low-complexity ways to create an atmosphere. I find the droning sounds comforting in their repetition and ambiance, since they’re all basically different shades of white noise. The random movement of the pieces make them endlessly interesting to watch, too, and when they’re mounted in grids of 100 or more they only become more interesting. Each installation starts with a small idea, but the end result is greater than the sum of its parts.
Fragments of RGB, by Onformative (Julia Laub and Cedric Kiefer)
Again, a simple idea that resulted in an impressive installation. A 2-D image is separated into its RGB components, which are then manipulated individually. It’s a playful way to make us consider what we’re seeing when we look at an electronic image. The way the RGB elements are manipulated and distorted is soothing to watch. Not sure what algorithms are being used to control the pixel behavior, but as Onformative describes itself as “a studio for generative design” I would expect that there’s at least some randomization taking place.
Untitled 5, by Camille Utterback
What interests me about this piece is the way in which it was constructed – specifically, the hand-drawn figures that Utterback scanned in to give the digital piece a more interesting texture (as she explains in this video interview with Wired). The idea calls to mind John Maeda’s Cheeto paint, in which he scanned Cheetos and used the images to create line drawings. I like the idea of taking images of real objects and using them to create textures that might be difficult to achieve algorithmically. I have a few ideas in mind for ways this could technique could be applied to a final project.
Final project idea
The first piece I posted above gave me my favorite idea so far for my final project: putting someone in front of a video camera and processing their movement so that they appear to break into particles as they move around. The particles could be separate RGB elements or simply the pixels that comprise their body. I’m thinking about whether or not it would make sense for the particles to demonstrate some flocking behavior as they move with the arm, then they reconvene as the movement stops. The particle breakdown wouldn’t have to apply only to people, it would apply to any objects moving in the scene.