Alex Wolfe | Looking Outwards | Generative

by a.wolfe @ 11:00 pm 12 February 2012

Generative Fluids by field.io

[vimeo 1870521 w=600]

I think this is a particularly beautiful fluid simulation. Rather than use a complicated physics engine, the approximation is based off of particle metaballs, and the texture is created by a combination of shaders and photographs. Its not quite realistic, but a close approximation using a much simpler method, with a very stylized look and feel. They later took the same simulation and altered it slightly so that the particles would be attracted to text in the background to create some very interesting font effects

Sonic Acts IX Identity by Coup

This generative process (although analog) produced stunning visual results. The image was created by progressively zooming out the original and then overlaying it in a different color over the original.

“Starting point was a process that would generate the design. With every printed item an extra layer was added to the printing sheet containing a zoom-out of the same design in a new pantone colour. All items have been cut in several ways from that same printing sheet, which results in different crops of the design for each item.
As a result of this process, the final item (the book cover) was cut from the complete message containing seven solid pantone colours.”

Kokkugia | Swarm Matter

Swarm Matter creates forms through emergent patterns. Kokkugia uses this logic on several of their larger architecture projects using the paths of people or traffic through the space as the “particles” to generate the larger forms. I think even these ornamental pieces are beautiful.

This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
(c) 2024 Interactive Art and Computational Design, Spring 2012 | powered by WordPress with Barecity