Luci Laffitte- Project 3- Proposal

by luci @ 12:15 pm 22 February 2012

 

ADVENTURE GENERATOR!

For my ‘generative’ project I want to create a modern day text adventure. I have a lot of ideas for what this could be, and  my worry is getting as many of them prototyped as possible.

Implementation: For now I have started to get my feet wet in creating simulation of what I am imagining in processing. If I do decided to use physical locations I will look into resources such as open paths and unfolding. Ultimately, I think it could be best implemented in xcode using a iphone simulator, but I’m not sure if I could do that in time for this project deadline (maybe that could become my final project?).

 

 

somethings I have been considering:

LOCATION

I would love to create a location aware adventure that propels users to discover new places. If it could be used from an iphone, or be a text based service, the location of a user could be relayed back to the adventure and the story could relate to the surroundings of their adventure. **You have arrived @ ______. Now…**

 

SOUND

I would love for there to be sound included in the process. I recently played a bunch of different kinds of online text adventure games (“research”) and enjoyed the games with sounds that enhanced the story (especially for the horror adventures) although some got annoying because you often have to go through the same room many times and the sounds can start to be like a broken record.

 

EFFECTIVE TEXT & IMAGINATION

A key aspect of text adventures is descriptive text that allows players to jump into a fantasy world. I am aware of this critical point, but am unsure how it will fit into my desire to use physical location. Will this really enhance the adventure? or deter from the players ability to get into the story.

 

INTERESTING INTERACTIONS

I have been brainstorming interesting interactions that I could use in my game- such as hearing a phone ring and choosing to pick it up and listen to a message. Or needing to run a certain speed to get away from an “enemy”…

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