Duncan Boehle – Simulation Project

by duncan @ 10:08 am 1 March 2012

“Real Enviroment”

 

There’s a live demo!
 

 


1 Comment

  1. It is good to know the technical problems that you got and how you get across them.
    wow. this is pretty awesome! the concept you mentioned about using Kinect to make these
    This could be an interesting way to generate architectural models. Landscape architecture based on quickly generated, scanned, reconfiguarable objects (like people).
    I like the interaction in your project! Interesting concept.
    *agreed. Really interesting way to generate a landscape. +2
    i imagine this could be a fun building exercise, like constructing a landscape out of household objects on the table and then scanning it into unity to make a landscape. quickly digitizing the physical world, nice job :)
    I liked the fact that you took an artifact from the physical world ( a person, book..) and turned it back into the virual world trying to display it in a different way. I wonder if you could add some more meaning to it.. What does it mean to explore my own body after being kinect’ed and meshed?

    LANDSCAPE GENERATION FROM KINECT

    Crikey, the shadowing stuff is pretty impressive. I guess Unity gives you that for free, huh?

    Need to get that blog post up, but thanks for having a placeholder. Yay live demos.

    Raises some interesting “exploration” positbilities

    SUPERB.
    screw the flowers. the kinect mountains and topography is the cool part anyway.

    wait so were you getting a heightmap from waving the Kinect at Nir? Oh okay nice, so you are getting the point cloud and then making a mesh from it, and then texturing it really really nicely.
    Hmmm it seems like with Kinect data though you are always going to get those huge bluffs of doom. I actually think the pits and craigs are much more visually interesting than just a smooth
    humany mesh that is really clearly the scan. It looks good from the ground, but actually or more craigy fjordy environment would be more interesting.
    ^^ Agreed, I think the example you almost did with the books would be cooler to look at than the human forms.

    I really appreciate the smoothing you did, that stuff is hard. It seems like an awesome technical achievement you’ve done here. I would like to see more inspiration or conceptual material explaining why you chose this project and what your goals were. What’s the metaphor you’re shaping with people as mountains?
    ^^ that could be cool, but i like that that is absence in this case because we can find those answers for ourselves < < true this is funny, I think a lot of people would interesting in seeing themselves as giant mountains.+1000 do all the different parts of the terrain change for each person or does everything have grass, oceans, mountain and the heights of each is based on the person. i like the idea of using people to create landscapes ... i wonder if you can do this for movement in a space : for example if you installed this at the end of the NSH - Gates bridge: you see a lot of people walking and forth and use that movement to create a landscape that is representative of the pattern of movement for a specific time window. I hereby claim Mt. Golan for... -> http://en.wikipedia.org/wiki/Golan_Heights ….for Israel, I guess?
    I really want to go explore that little forest!
    ^^ Agreed, the potential for exploration is awesome

    Golan looks like an entombed mummy. It renders the mountains very quickly. Striving for realism is really difficult because once something is slightly off, it is obviously noticeable. Still, your project is quite nice!

    The grass and snow effect is a little too subtle, I think. (yup) The translation from Kinect point cloud to terrain at least seems straight forward, so the parts that uniquely make the result terrain should be emphasized.
    Good job making use of all the tools that Unity offers for doing terrain generation. That was a good call to save time on the implementation.

    you mentionned that the grass was growing in over time, does that mean that the environment is changing?

    That’s really cool. I love the transition from the view down in the lanscape where you lose perspective of the form to the birds eye view.

    I lived in a town in colorado with a mountain that everyone called the sleeping giant because it looked like a giant person in repose. It’s cool that you have been able to generate such a landscape dynamically.

    Golan: “Where’s my ass?”

    Can you import this into a flight simulator, etc.? << It's kindof in one, sortof. But you probably mean a real game or something. yes. Or a war game engine. So you can battle the evil forces to take golan's shoulder. I think you hit too many limits of the Unity engine. You'd be in a much more free space to experiment in something like OpenFrameworks or Cinder. it's too bad you didn't get to the "cool" stuff. I'd really like to see this develop more--the simulation of tree species, etc--but as it stands, not a lot going on. I like the idea of generating terrain from people. Seems like a cool way to leave little easter eggs in game worlds: different geographic formations are the game developers in different poses. What I missed in the presentation, I think, was your motivation. Was it to build game worlds, was it a tool for self expression/exploration?

    Comment by admin — 29 March 2012 @ 6:49 am

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