Daily Archives: 09 Apr 2013


09 Apr 2013

Now there are many Kinect or Computer Vision systems. However, these two systems have a very virtual experience. I think I’m going to give some real feeling experience to the user who uses these systems.

Also there are some feedback thing for Kinect/CV system. such as haptic phantom here is a video:


But I think it is a little limited for users. They must hold a pen to feel virtual things in the virtual world. So I am thinking to make a more natural feed back for them. The basic idea is to make a wearable device on the back of the hand and when push to something. It will give you some feedback. But it may not be stop your movement. It may just tell you: hey there’s something in the front of you. I’m thinking to use motor to be the engine for feedback part and kinect to detect people’s movement. Just a simple haptic thing for kinect and later maybe more complicated exoskeleton thing which Golan told me.


09 Apr 2013

Small Bones Prototype Demo from Kyna McIntosh on Vimeo.

Narrative – 2 (3?) Ideas

1) Crypt/Post-Apocalyptic : Everyone is dead. You’re in a crypt, and you just want to get home. This idea allows for more freedom in skeleton design. There is also a potential for other dead souls to be possessing skeletons, which allows for a wider range of dynamic obstacles and competition between souls over the same skeleton. However, these new ideas, if added, make the code significantly more complicated. This idea could also possibly include a foray into a museum.

2) Natural History Museum : You are a dead employee/curator trapped under a filing cabinet/rubble. Or you are a soul trapped in a casket/container. Your goal is to escape. Levels would be different exhibits in the museum. Skeleton art would have to be anatomically correct, and the types of skeletons are limited by reality. This idea is more art-heavy, because new skeletons would be designed for every exhibit.

3?) Desert : You died of natural desert causes, as did a lot of other things. There are less opportunities for platforms and obstacles, but the potential for mirages is intriguing.

Skeletons – 2-3 More

1) Flier (pteradactyl or bird)

2) Swimmer (fish/eel : potential for entire underwater level, different types of swimmers)

3) Climber (lizard or monkey)

4) Smasher (rhino, elephant, T-rex)

Schedule –

4/15 – Get game working on Android
– Have selected and fleshed out narrative

4/22 – Levels designed and placeholders in
– Skeleton artwork done (2)
– Tutorial level finalized

4/49 – Fully worked levels 0, 1, 2 with art on Android


09 Apr 2013

Here’s another post on my capstone project, and hopefully this time it will give a better idea of what I am trying to accomplish.

So I am planning on laser-cutting a map of Beijing on acrylic. Size-wise, right now I am thinking about 12 in x 24 in because that’s the biggest size a laser cutter can cut in one piece. I can also laser cut the maps into different pieces, and attach them together. I got the map from www.openstreetmap.org, and find all the main tourist attractions that I have visited during my trip. I am going to use Illustrator to do a vector draw, and laser cut it on opaque black acrylic. I am hoping to make a very detailed map, but that depends on how well I can do the vector drawing and the accuracy of a laser cutter.

Here are a couple of maps I got from www.openstreetmap.org with tourist places marked. I will combine them to make one big map.

bird's nest olympicsdashanzi 798


This is how I am going to draw out the map in Illustrator:

vector drawingvector drawing 2

Since I never used a laser cutter before, I didn’t know that you need hair-sized lines, and not filled shapes, for it to be able to cut. I am planning on have this cut to see how accurate the map will look, and what if acrylic is an appropriate material for me to use. (Or should I just use paper? Would it burn the paper? I guess I have to test it out)

I found this project after researching how to laser cut a map, and I hope to make a map as accurate as this. We’ll see how close can I get.

After the map is cut, I am thinking about either projecting it on the screen or have someone interact with it on a table or something.  Since the map is going to be rather big, I only want to project it in a smaller segment of either 3 by 6 inches or 3 by 3 inches.


You can interact with it by moving the map around physically to see different segments. And that’s where the interaction part comes into play. I really like this idea because I get to integrate the hardware and the software together to make a data visualization piece. I will somehow track the map that’s projected, and connect it with the data on different places in Beijing (That’s the main technical part I have to figure out how to do). You can click on the tourist attractions that locate in a specific segment being projected. Once the location is clicked, details, photos, information about that specific place will come up. It will also be a way for me to document the trip and for other people to learn about this city.