Yvonne

31 Mar 2013

Sketch your Game: Ideas/Research
“Sketch the levels for your game.”
My capstone project will be a continuation of my second project on interactivity. I am dropping the floor switches and wall projection in order to scale my project down to a size more appropriate to the act of sketching. My current goal is to create a game rig where an individual can sit, place a piece of paper on the table, sketch, and then have the characters projected directly onto the drawn image. I’m still trying to figure out a good method of character control, but at this point I am leaning toward a generic game controller.

I’m also tossing around different ideas. Perhaps certain symbols can be drawn that a character or the AI can interact with in special ways? I.E. death traps and portals. Also, I need to work on my AI. Being very new to programming (second semester of Processing), I’m not exactly sure where to start. The ghosts were programmed, admittedly, in a very stupid way. It would be nice to give them a bit more intelligence, I would prefer that their movements become more unexpected and challenging to interact with.

[edited April 02, 2013]

SketchSynth

This is very similar to what I want to do. Basically you sketch something (in this case, a GUI), the computer recognizes the sketched forms, a projector maps additional information, and a camera reads your motions for interactivity and feedback.

Scratch
http://scratch.mit.edu/projects/archmage/9397
An interesting project. You basically sketch your own game. Walls, death traps, goals etc. Then you play your game. It doesn’t have the physical sketching part, but the general idea is similar to what I am going for. Maybe I’ll have different icons you can sketch that perform different things, kind of like the buttons/checkboxes/scrollbars on SketchSynth. …..Death traps!

Augmented Reality Project using BuildAR and Sketchup


In this project the computer recognizes certain symbols and letters. It responds by generating objects which you see on the computer screen. Pretty much like Reactables, except the physical tokens have an obvious meaning (the letters C A R generate a car). This is going back to my idea of being able to sketch certain icons and have the computer respond.

One thought on “Looking Outwards 8: Capstone Research

  1. Sam

    Considering that you plan to have the user sketch the PacKitty game levels onto the paper to start the game, you may consider in the same vein as SketchSynth placing the game controls directly on the paper. This could help with automatically calibrating the projection to the play surface and switching out for different games or play styles, if desired. If you are interested in something more flexible than just drawing PacKitty levels, the Angelina Project (game designer AI) may be of interest, to think about how to define an interpretable vocabulary for creating simple games.

    Having user-drawn icons raises a number of questions you might want to consider: how does the scale of the symbols impact the game? Are there limits to the use of the symbols? Can they be used to shape more than just the playing field? Could the drawing itself obscure the projected playing field in inconvenient ways?

    On the subject of ghost AI, it could be helpful to create personalities for the ghosts and implement decision-making to follow that. This has the effect of keeping your individual ghost codes simpler, but leveraging their interactions so it seems more complex to the player. Pac-man itself does this to great effect.

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