The final development to this little arcade jet-fighter simulator (with color s!). Since we can have 1000 lines during any one frame, I basically treated this as an arbitrarily large number and coded a simple space-invaders game, where all the graphics are being rendered with only lines. There is simple enemy AI and spawning, and the enemies’ left-right movement is controlled by a randomly spanned cosine wave against time. I also made a simple explosion system, in that whenever a jet is hit, a bunch of orange explosion particles fly out in random directions from the source of the jet that got hit. Also just for the heck of it, I also added a score counter on the bottom left of the screen, which resets every time the player gets hit by an enemy laser. Note that the control mechanic remained more or less identical from my one line demo, and that I didn’t have to employ single-frame “flickering” to conserve line count.