ango-Asemic

Paper Prototyping

Personal rule based drawing exercise:

Light Play

Code Iterations

```void setup() { size(600, 700); noLoop(); }   void draw() { background(255); stroke(0);   for(int i = 0; i &lt; 30; i++){ translate(0, 120); drawLine(); } }   float sign(float x) { if(x &lt; 0) return -1.0; else return 1.0; }   void drawLine() { pushMatrix(); beginShape(); noFill(); float x = 5; float y = 5; float prevx = x; int counter = 0;   while (x &lt; (width-100)) { float upOrDown = 1.0; //(random(5 - y, 5 - y)); float dx = random(40, 80); if (counter%2 == 1) { dx -= 25 * upOrDown; }   float ex = randomGaussian() * 5; if (counter%2 == 1) { ex -= 25 * upOrDown; }   float dy = randomGaussian() * 5; if (counter%2 == 1) { dy += 25 * sign(dy); }   float ey = -abs(randomGaussian()*20); dy += ey * upOrDown;   curveVertex (x, y); curveVertex (x+dx, y); curveVertex (x+dx, y-dy); curveVertex (x+dx-ex, y-dy); curveVertex (x+dx-ex, y-dy+ey); fill(0); noFill(); x = x+dx-ex; y = y-dy+ey; counter++; } endShape(); popMatrix(); }```