I find the “Digital Grotesque” project very beautiful. It was developed over the course of two years by two architects, Michael Hansmeyer and Benjamin Dillenburger, and a fabrication team, digital support, and a photography team. I think the reason for me admiring this project so much comes from how few 3D generative artworks I’ve seen. The 2D generative work I’ve seen, I think most are lacking in terms of visual appeal. The color combinations are often very excessively saturated or very bland in terms of combinations, but since Hansmeyer’s work is 3D, it has a dimensionality and subtlety in color that generative works often lack. The algorithm works by taking simple geometry inputs and creates more detail and information with each subsequent subdivision. The calculations were done on the Euler High-Performance Computing Cluster in Zurich. The intricacy and elegance in the detail clearly shows the artistic sensibilities in this project. The project is both simple and complex. Upon first glance, it is very clearly some sort of architectural feature. However, both the actual structure and the process of its creation are very complicated. The intricacy brings chaos and clutter to otherwise very clean, organic, simple forms.