The Sandbox of Life by Sensebellum is an installation that uses sand, computer vision, and projection mappings to illuminate a sandbox with different imagery depending on the height of the sand. Users can sculpt the sand using their hands or brushes. The sandbox projects in different modes, including earth terrain, lasers, and even Game of Life cells that emerge from sand boundaries. I am interested in this project because it requires a touch input and produces a visual output, but playing with sand is much more sensory than, for example, touching a screen. There is a fluidity to the sand that creates very interesting projections. I also like how the project includes several different modes, since it’s repurposing the technology to create a variety of experiences. In general, I think projects involving projection mapping are pretty cool! I enjoy the combination of digital and physical that makes art feel more involved.