Creative Code I

Tasting: A Few Generative Artwork Systems

Here is a very small selection of some generative artworks.

Old-skool (plotter works)

Lillian F. Schwartz (1927-), Pixillation (1970). Lillian F. Schwartz is one of the first artists to create computer animation. As a long-term resident artist at Bell Laboratories during the 70s and 80s, Schwartz developed a catalogue of visionary techniques for the use of computational form.


A few more generative artwork systems:

There is a wide range of process-based generative art and rule-based generative art that does not use code. SCUMAK by sculptor Roxy Paine, a machine that creates blobby plastic forms, is an excellent example. Each of the forms “generated” by the machine represents a negotiation between “parameters” represented by device settings and natural random forces in the physical world.

Here are computationally generated, 3D printed sculptures by Norwegian artist, Marius Watz: