Caitlin Boyle:: Schotter

by Caitlin Boyle @ 3:23 am 12 January 2011

Schotter w/Processing.js

Processing w/plain old Processing

//Caitlin Rose Boyle
// January 10
// intart compdesign
//Schotter Reproduction
int squareSize = 30;

void setup()
{
size(((squareSize * 12) +60), ((squareSize * 24) + 60));
background (255, 255, 255);
noLoop();
noFill();
}

void draw()
{
drawSchotter();

}

void drawSchotter()
{

rectMode(CENTER);
int Counter = 0;
//loop rows
for (int y = 0; y < 24; y++){ //draw one row for (int x = 0; x < 12; x++) { //draw one square pushMatrix(); translate(squareSize*x + random(Counter++)/100 + 30 , squareSize*y + random(Counter)/100 + 30); rotate(PI*random(-Counter, Counter) / 1000); rect(15, 15, squareSize, squareSize); popMatrix(); } } } Schotter in openFrameworks [youtube clip_id="5WgBodZN8Qo" width=”635" height="501"] //Caitlin Rose Boyle // January 11 // intart compdesign //Schotter Reproduction OF int squareSize; int square_counter; int translatex; int translatey; int rot; //-------------------------------------------------------------- void testApp::setup(){ square_counter = 0; squareSize = 30; ofBackground(255,255,255); ofSetWindowTitle("Schotter Boyle"); ofNoFill(); ofSetColor(0x000000); ofSetRectMode(OF_RECTMODE_CENTER); ofEnableSmoothing(); ofSetFrameRate(60); } //-------------------------------------------------------------- void testApp::update(){ ofSeedRandom(1347); square_counter = 0; } //-------------------------------------------------------------- void testApp::draw(){ // Loop over all columns for (int y = 0; y < 24; y++) { // Loop over all rows for (int x = 0; x < 12; x++) { ofPushMatrix(); // translate: offset random jitter border ofTranslate(squareSize*x + ofRandom(0, square_counter)/10 + 30 , squareSize*y + ofRandom(0, square_counter)/10 + 30); ofRotate(PI * ofRandom(-square_counter, square_counter)/30); // Draw the square ofRect(squareSize/2, squareSize/2, squareSize, squareSize); ofPopMatrix(); square_counter++; } } }

This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
(c) 2021 Interactive Art & Computational Design / Spring 2011 | powered by WordPress with Barecity