# Andre Le

## 23 Jan 2014

BuildingBuilder by @Andre_Le. An #OpenSCAD project that procedurally creates a 3D building model.

This project was built with the intention of it being a springboard for entire procedurally generated cities. This was my first foray into anything 3D and wrapping my head around 3D coordinates and transforms using algorithms was a little tricky at first, so I opted to keep this project relatively simple. All of the properties of the building has been parameterized, so height, width, depth, number of windows in a row, and even spacing between windows can be changed.

Thingiverse

```// OpenSCAD Building Generator // Written by Andre Le // for Golan Levin's Interactive Art and Computational Design 2014   height = 900; width = 10000*sin(\$t)+1000; depth = 10000*sin(\$t)+1000; gutter = .2; floorHeight = 10; windowColumns = 10; windowSize = width*(1-gutter)/windowColumns; tHeight = height*(\$t+1);   // Determine how many floors fit floors = floor(tHeight / ((windowSize)+(gutter*width/(windowColumns+1))));   translate([-width/2,-depth/2,0]){ difference(){ cube([width,depth,tHeight]);   // Create floors for(j = [0:floors-1]) {   translate([0,0,j*(windowSize)+((j +1)*(gutter*width/(windowColumns+1)))]){ // Create row of windows along width for(i = [0:windowColumns-1]) { translate([i*(windowSize)+((i+1)*(gutter*width/(windowColumns+1))),-1,(gutter*width/windowColumns)]){ cube([windowSize,15,windowSize]); } } translate([0,depth-13,0]){ for(i = [0:windowColumns-1]) { translate([i*(windowSize)+((i+1)*(gutter*width/(windowColumns+1))),-1,(gutter*width/windowColumns)]){ cube([windowSize,15,windowSize]); } } } // Create row of windows long depth rotate([0,0,90]){ translate([0,-13,0]){ for(f = [0:windowColumns-1]) { translate([f*(depth*(1-gutter)/windowColumns)+((f+1)*(gutter*depth/(windowColumns+1))),-1,(gutter*width/windowColumns)]){ cube([depth*(1-gutter)/windowColumns,15,windowSize]); }   } translate([0,-width+13,0]){ for(f = [0:windowColumns-1]) { translate([f*(depth*(1-gutter)/windowColumns)+((f+1)*(gutter*depth/(windowColumns+1))),-1,(gutter*width/windowColumns)]){ cube([depth*(1-gutter)/windowColumns,15,windowSize]); }   } } } } } } } }```