dorsek- Reading1

Ahhh – of Flanagan’s propositions I believe that the one which most closely aligns with my own goals as an artist at the moment would likely be the third one (particularly with the senior project I’ve been working on) though I am interested greatly in a key aspect of what seems to define the second proposition (namely the idea of play itself acting as a medium for a type of subversion and the idea of ignoring play-ability which is refreshingly at odds with my practice in HCI).

I don’t really understand yet or have a broad category to define what I am criticizing just because that seems to me to be something so fluid at the moment that it’s ultimately quite silly to try and define, but I gravitate towards the concept of again utilizing clever user experience design ideas  in order to engage in an interactive piece. In particular I think that using this as a means of encouraging users to dwell on an experience of play and “find new meaning in the changes in interaction and experience that critical play provides” (page) as Flanagan puts it just about sums up my reason for interest in creating pieces that engage in this narrative.




dorsek – Looking Outwards -1

Born from a curiosity in a want to understand our physicality in a such a heavily digitally developed world; It wavers between being human or merely representational and as such is intended to confuse the user, from afar and in person the piece seems to err on the genre of hyperrealist painting and it’s not until the viewer lingers for awhile with it that they begin to notice the “painting” slowly breathe, twitch, and blink.


When you boil it down the piece is a video of a shaved, nude, monochromatically painted individual on an LCD monitor painted the same shade. Funny enough nothing about this “new media” artwork is actually new… process wise there’s a poetic simplicity in how it combines technology & “fine art” (which I think is one of the main reasons I gravitate towards it so much as a point of inspiration), and reflects on a history of art that questions explores the presence of the individual/human brewing in an environment saturated with technology.

** If I had the opportunity to work on this piece, I would try to play a little more with this space between human & representation; engage with the audience in a way that further intensifies this feeling of confusion using through the interface and feedforward perhaps based in various monitoring technologies (but maybe that’s the easy answer?) – on that note presently it seems to me to be noteworthy for being as interactive as it is without any programming to stimulate/simulate engagement.


Link to the Exonemo website