Looking Outwards 2 (Alan Herman)

Uncategorized — alan_herman @ 6:19 am

This is a really cool project I found on OpenProcessing where you get a 3D face made out of dots. The coolest thing about this project to me is that it has a very futuristic feeling to it, by this I mean that it feels like you are playing with something completely different from what you have ever before played and it makes you feel like you are interacting with an object from the future which triggers thoughts about how we will work with objects in the future. Maybe in the mornings we will wake up and we can try out different hair styles or maybe we can play with objects in this way. To me it feels a little like the movie Minority Report and how the characters interact with everyday object. An interesting thing to point out is that the code is made of less than one hundred lines (distributed in three files).

http://www.openprocessing.org/visuals/?visualID=1995

WebCanvas.com is a giant digital canvas where everyone can draw pictures or write something and it will stay there until either somebody else erases it or the page gets shut down. It is very cool because it is a collaborative painting and there are actually some very nice drawings combined with others. The most interesting aspect to me about the project, besides the collaboration, is the fact that the painting is constantly changing and being transformed by the users so the painting is never really the same.

http://webcanvas.com/#0,0,1

The last project I want to show is Project Milo which was a project which never went to retail but was unveiled as a prototype in the E3 video game fair in 2009. It is a game or maybe it cannot be considered a game, in which a virtual charracter who is a kid called Milo interacts with the user and reacts to the voice, motion and emotions of the user. If it was true, it would be a really cool friend to have. It is just very interesting to me the possibility of this actually being part of the near future.

I also wanted to share this video just because I think it is a really awesome project going on at CMU with very cool applications for the future in general and for art, it is called Claytronics.

 

BioMotionLab

LookingOutwards — stephanie_shulman @ 5:30 am

This is a really awesome group of people from many academic backgrounds all coming together to learn more about the human body. They use numerous programs and tracking technologies in order to learn as much as they can about human motion and how it varies between people based on different factors such as weight, mood, and level of tension.

One of the most fun examples of this on the site is the demo for the motion. You can adjust the knobs that control factors such as gender, weight, mood, etc, and even make a parameter for yourself!

BioMotionLab.

pixel animator

LookingOutwards — stephanie_shulman @ 5:09 am

 

 

 

 

 

 

 

 

 

 

 

 

pixel animator | peter blaskovic | escape motions.

Inspired by the animations that we made in class using the “living inks,” I found this cute little application that lets you draw pixel by pixel and create frames on animation. Peter Blaskovic is behind this. He was an animator for a long time and recently quit to work on his own pieces.On his website, he has more animations and things of the same sort that are focused on computer graphics and modeling. Check it out!

Looking Outwards 2 (Mark Strelow)

LookingOutwards,Project — mark_strelow @ 5:02 am

Auralux

Last time, I talked a bit about games and animation, and how the level of interactivity determines how I view a video-based work of art. I was recently sent a link to a different game by one of my friends. It’s called Auralux:

This is a Real Time Strategy game, meaning the game is based on your strategy and decisions you make in real time (this is different from, say, a turn-based strategy game, which gives you unlimited time to make decisions when it is your turn). Unlike other RTS games, which often require you to use your speed as well as your strategy to defeat your opponent, Auralux is meant to be a relaxing game that is solely based on strategy. It is trying to be an RTS at it’s simplest, without all of the factors that make the profitable RTSs of today’s market stressful and complicated. I think this game is very interesting because, like the game (Fotonica) from my last Looking Outwards, it aims to relax the player, while still requiring skill. It becomes more of a soothing experience than an attempt to win, although winning is still your objective.

 

Super Recursion Toy

The next thing I found was this incredible looking art by Justin Windle, found on the creative applications website. The thing that drew my attention was the use of the word recursion. Recursion is the concept of doing something over and over again, such as a function calling itself. Not only do these snapshots of the program look extremely interesting, they also instantly made me think of a recursion program. So, for me, this is like a visualization of a “computer science work” into an “art work.”

 

WebGL

The last of my finds this week was found on a website called jocabola.com. While it seems that the use of the technology was limited in this case, apparently WebGL allows for interactive 3D graphics to be used in web browsers. Seeing this simple example made me wonder what it is capable of. It kind of reminded me of the “visualizers” in iTunes. Perhaps there will be a way to have your browser reacting to the music you are playing using the WebGL technology in the future. I think there are many possibilities for this kind of technology to make the internet interactive in an interesting way.

 

Credits:

http://www.emcneill.com/auralux.html

http://www.creativeapplications.net/javascript-2/super-recursion-toy-javascript/

http://www.creativeapplications.net/javascript-2/jocabola-reboot-javascript/

Murcof – Ruido Processing visuals. – YouTube

LookingOutwards — stephanie_shulman @ 4:48 am

This is a neat video that I found that reacts to sound. It seems that the louder and more intense the music gets, the closer together the lines get. The user’s name who programmed this in Processing is SimonGeilfus, and he has a few other projects on his profile that combine music with beautiful and reactive visuals.

Murcof – Ruido Processing visuals. – YouTube.

Eric Mackie’s Looking Outwards 6 – Multi-Touch Finger Paintings

LookingOutwards — eric_mackie @ 4:46 am

Evan Roth’s Multi-Touch Finger Paintings caught my interest because they are the opposite of what I expect: instead of integrating technology into art and making it a key point or focus, technology is used but is not displayed in the final result or piece. The concept and process interest me, but I’m not too sure how keen I am on the actual pieces. I’m most drawn to the simple or organized ones. “Slide to un-lock” and “12,345 + 6,789 = ” both have a legibility to
them where a display or detailed explanation is not necessary. Their titles are simple and the motions/patterns that the paint depicts fit well with them. I feel as though the pieces “Launch Twitter. Check Twitter. Close Twitter” and “Launch Mail. Read Mail. Close Mail,” give too much information in their titles and the paintings are convoluted. It gives away too much. “Slide to unlock” is reminiscent of a smart phone, however the paint marks are simple enough to a point of still being make-able without the hardware. Similarly “12,345 + 6,789 =” depicts a pattern of buttons pressed on a calculator, a universal tool. I guess I’m more attracted to those that could be ambiguous.

“Slide to un-lock” is seen below

Max Perim Looking Outward 2

LookingOutwards — max_perim @ 4:31 am

So..I was at a party last night

So.. I was at a party last night is a collaborative installation between Andrea Cuius and Roland Ellis which was commissioned by the  poet Sabrina Mahfouzfor her solo show Dry Ice (which showed 20th – 23rd April 2011, at the New Wimbledon Theatre, London). It is composed of thirty custom  tungsten lamps of various shapes, each with its own unique filament. As Mahfouzfor speaks, a microphone records her voice. The bulbs then respond to the frequencies and amplitudes of a performance by dimming or becoming brighter.

Lit Tree

Lit Tree by artists Kimchi and Chips is a structured light system that scans the location of every pixel of a bamboo tree in 3D,  which allow a cloud of scattered projector pixels to highlight and dance around the contours of the plant. The visualization is also set to react to movements and gestures by viewers. The piece then interacts with the audience by making its own gestures.

 

The Hanging Garden

The Hanging Garden is a collaborative project by The Clorofilas and Aer Studio. It consists of LED lights which respond to moisture levels in plants by lighting up when the plant needs water. Both The Clorofilas and Aer Studio stated that the motivation of this work was the the relationship between nature and technology.

Faces

LookingOutwards,Uncategorized — lorena_lopez @ 4:28 am

Faces from arturo on Vimeo

OpenFrameworks developer Arturo Castro shows off his real-time face-swapping technology, created using Kyle McDonald’s ofxFacetracker, Jason Saragih’s facetracker library, and “parts of Kevin Atkinson’s image clone code.”

In the comments, Castro tells Atkinson he’s currently working on stealing someone’s face in real-time. Falling into the wrong hands in 3… 2…

Also, Golan is a face featured on it.

Eric Mackie’s Looking Outwards 5 – One Hundred and Eight

LookingOutwards — eric_mackie @ 4:24 am

I was interested in watching the video of One Hundred and Eight by Nils Volker because its description said that it made use of arduino, processing, and garbage bags: all things that we have access to and that we are learning to use (I assume we are all familiar with trash bags, already). The first thing that hit me with this piece is how organic it is. The pace and motion of the garbage bags inflating and deflating seemed to mimic human inhalation and exhalation, and it made watching it engaging and relatable. The piece is almost alive. From the description, I was expecting the piece to react to the audience’s presence more dramatically, or noticeably than it does. I do like, however, that it seems to stop, think, and then follow a viewer’s presence, almost like the living work has been caught off-guard and must become attentive to its surroundings now.

One Hundred and Eight – Interactive Installation from Nils Völker on Vimeo.

Looking Outwards

LookingOutwards — alex_mallard @ 4:14 am

Interaktives Fotolabor

This is called an interactive fotolabor by Dirk Donut. So I can’t tell much about what this project is about, since the descriptions are all in another language that looks suspiciously like Swedish or something. However, from watching the video, I can tell that the projection interacts with the box and what the box contains. I believe that the projection senses the box that is passed underneath it and depending on how the box is tilted, it projects different things onto the blank surface. Additionally, you can also see how the projection maps the hand as it passes through the light.

 

Alexander McQueen Spring 1999

Over the summer, when I visited New York, I went to the Savage Beauty exhibit showcasing the work of designer Alexander McQueen. One of the pieces that it showed was a dress created at the Spring 1999 couture show. In the video, the model begins wearing a plain white tube dress and standing on a rotating platform with two robotic arms on either side of her. The arms react to her movement and sprayed paint of the dress.

 

Curtain Code

 

On OpenProcessing, I found this really cool code for a curtain program that does a really fantastic job of mimicing real fabric. The code was written by the member BlueThen. You can interact with the curtain by dragging and clicking, tear the curtain by right clicking and dragging, and toggle the gravity of the program by hitting ‘g.’ You can reset the program with ‘r.’

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