LookingOutwards — lorena_lopez @ 4:23 am

“Moony” an interactive installation created by Takehisa Mashimo, Akio Kamisato and Satoshi Shiabta.

This artwork project is a challenge to create a marginal space between virtual images and physical objects. After visitor looks through the vapor steam, visitor can detect the animated butterflies inside. If the visitor try to touch them, butterflies start to swarm around your hands or escape biside the visitor’s hand. But of cource, it is impossible to touch them phisically. Visitor will experience the mystic phenomena between real and unreal.

Fragments of RGB

LookingOutwards — lorena_lopez @ 4:18 am

fragments of RGB – 01 from onformative on Vimeo.

Interactive Installation experimenting with illusion and perception. The classic LED screen as a medium was simulated and disintegrated by the creation of a pixel-like LED optic with the ability to change and transform with the viewer’s movement and, hence, his perspective and point of view.


LookingOutwards — lorena_lopez @ 4:13 am

People are Wondering from Alicia Eggert on Vimeo.

Eggert’s often kinetic installations invite viewers to physically participate with her in “puzzling out” themes of time and change and language. Humming behind much of her recent work are motors, clock works and motion sensors that track the proximity of viewers, changing aspects of the work at human approach.

Looking Outwards

LookingOutwards — jennifer_moreci @ 2:40 am

THE CREATORS || Audio-reactive touch application from Subtiv on Vimeo.

The Creators, by students at the University of Sydney, have created a work in which viewer interaction is multidimensional. The idea that the viewer’s existence has both a direct and indirect relationship to the images on screen lends itself to a much greater notion of the impact a human has on the rest of the world. As stated, the amount of viewer interaction has a significant impact on the image, which means every individual has a completely unique experience with the piece.

Alison Mealy has created an incredibly interesting representation of information available over the internet. The image created is a real time (10 second delay) map of characters in an online role playing game of where the characters are in the world, and in relation to one another. The dialogue between the relationship between characters, and the relationship to the people controlling the characters is highly interesting to me. The map becomes a representation of real and imaginary space.

Alphabot, by Nikita Pashenkov, caught my interest because of its relation to the puppet project we completed. I myself could visualize what code I would need to make something like this. However, I can also appreciate the smoothness of the motion, and how the robot really becomes an organism, and not an assembly of parts. I think this piece is a good example of continuous movement, something a lot of the class struggled with, myself included, on the puppet assignment.

Looking Outwards – Keith Lafuente

LookingOutwards — keith_lafuente @ 10:42 pm

Sustained Coincidence  Rafael Lozano-Hemmer

A set of incandescent light bulbs light up in relation to the visitors in a gallery. The positions of the participants are recorded and the information is used to make sure that the visitor’s shadows from the light bulbs are always overlapping, no matter the visitor’s position in the room. This interesting piece allows viewers to modify their behavior in response to a simple consequence. I like this piece because it forces the user’s interaction with the piece and with other people also viewing the piece.


Time Travelers Toby Schachman

As the user goes closer and farther from the piece, the user travels back and forth in time. Initially a still image, the user’s silhouette changes the image in time. I like the idea of creating a kind of time machine, using technology to explore and control concepts of time. However, I think the concept could be pushed much farther than just an exploration of time. The images Schachman uses (a sunset, decaying strawberries, jellyfish, atomic bomb) are too stereotypical, generalized, and kitschy, making the piece much less interesting than it could have been. Schachman has a whole word of problems and issues he could engage with, and he chose a sunset?


Auto Rosary – Chris Eckert

A pretty self-explanatory piece; a user engages the machine, which then proceeds to pray the rosary for you, so that you don’t have to do it yourself. I think its a simple yet poignant piece that explores some of the very basic rituals of the Catholic religion. Meant to be a very personal and devotional activity, the rosary is undermined as it becomes automated by a machine. But is this machine any more automated than an actual person repeating the same prayers over and over again?

The Talking Breathalyzer in Portable Mode

LookingOutwards — stephanie_shulman @ 6:17 pm

The Talking Breathalyzer in Portable Mode – YouTube.


Awesome breathalyzer that talks to you. Even though it wont tell you your BAC, it tells you how drunk you are… in different voices! you can read the pure data if you want to, and the buttons at the top of the device can be programmed to do whatever you want. it can be programmed with arduino so its super fun times 🙂


LookingOutwards — stephanie_shulman @ 6:11 pm



Pumpbeats – YouTube.


This interactive sound installation focuses on making human movement more involved in creating music. It also emphasizes people interacting with each other  in order to make the music. With the use of three pumps, different beats are created with different drum sounds that project from the speakers.


LookingOutwards — stephanie_shulman @ 5:57 pm

Georg Reil has taken ordinary household objects and altered them so that each of the six has its own distinct personality and function. Ranging from a matchbox, to a laundry detergent bottle, a bucket and a coffee mill that play sounds of all sorts, each works in their own way. SO FUN!!!!



The Company [Cinder]_Looking Outwards

LookingOutwards — sarah_keeling @ 8:09 pm


The Company, Bring To Light NYC from Andrea Cuius on Vimeo.

“The Company”, created by Andrea Cuius and Roland Ellis, was commissioned by the Bring To Light Festival in New York City. In this piece, Cuiuc and Ellis suspend 76 tungsten lamps in an arch shape. These lamps are controlled by an Arduino to flash on and off to create a “sound reactive light installation”. Software was developed to take a real time audio sample of the installation space to inform to visual created. The piece is presented as a live performance as a part of the Festival. The following a quote from the artists about the piece: “The piece intends to bring back an atmosphere informed by the architectural legacy, a machine being delivered to occupy the space that was once a bustling industrial environment. By either producing sounds or just reactive to the inputs from the environment, The Company is a sound reactive light installation.”

Liquid Sounds_ Looking Outwards

LookingOutwards,Uncategorized — sarah_keeling @ 7:57 pm

Sonoridades Líquidas [Liquid Sounds] from Rui Penha on Vimeo.

Sonoridades Liquidas [Liquid Sounds] is an installation created by Joao Rcardo de Barros Oliveira and Luis Girao for the Casa da Musica in Portugal. It is an interactive installation of “Sound Sculptures” that when activated, create abstract dissonant sounds. Oliveira and Giaro use of materials such as water,  glass and metal to create these sounds. Multiple sculptures make up the installation space and are connected to each other through an  Arduino. This enables the sculpture to not only individually interactive but to also respond to each other.

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