Alex Wolfe | Project 4 | Looking Outwards

by Alex Wolfe @ 10:18 pm 27 February 2011

Silk

silk is a generative artwork by Yuri Vishnevsky.  The shape is rendered from a simple curve the user can draw on the screen. The direction of the wind can also be adjusted to create various shapes. There’s not much conceptual backing to it, but the final effect can be quite visually stunning

Iris Van Herpen

Iris Van Herpen in collaboration with architect Daniel Widrig create heartbreakingly intricate and fluid forms that are 3D printed to fit individual models that were shown at Paris fashion week. It must cost a small fortune and your first born child to manufacture, but totally worth it.

Continuum

Continuum, a project developed by Mary Huang, is actually an extremely slick application built in processing. With it, the user can trace primitive forms onto a mannequin that are transformed into a pattern for a dress. Exploring the concept of accessible couture, Continuum successfully lets users create their own dress while maintaining a distinctive and recognizable style that is the essence of what a cohesive fashion line is about. More info here

Michael HansMeyer – Computational Architecture

created by iterating a subdivision algorithm over and over again and then fabricating it out of cardboard. It looks like extremely thin layers are laser cut and stacked in order to create these ridiculously intricate columns.


Sandra Backlund Knitwear

okay so this isn’t exactly generative yet, but knitwear actually would be a great outlet for generative works. Since its simply a serious of a numbers and certain pattern instructions, (often sent to a machine), its a much better outlet for generating one seamless piece than creating patterns for fabric, that often are simply geometric. Sandra Backlund creates beautiful additive pieces, though is very closed mouth about her actual process

2 Comments

  1. nice selections!
    So, Casey Reas just learned that the Hans Meyer columns were developed in Processing (https://twitter.com/#!/REAS/status/42790874266087426). You’re probably looking at fancy raytraced renderings, though…. are you certain those are ‘real’?
    So, are you thinking about generating something you can wear?

    Comment by Golan Levin — 2 March 2011 @ 12:58 am
  2. Ah!! That is ridiculously cool. The article that I read on them (http://bit.ly/h59KSF) says that he tried to 3D print and everyone turned him down, since the geometry was too complex. I think the image that i posted might be rendered, but it says he has at least one that is made out of really thin sheets of wood!

    I really like the idea of “art” that you can wear, since they then they live this whole other life past the actual “generative” making, developing their own wear, tear, and personality with the owner which is sort of another generative process in its own right.

    I was looking at knitting, since you can output patterns to a machine, and 3d printing (the nervous system stuff is so awesome) but i’m still toying with ideas

    Comment by Alex Wolfe — 2 March 2011 @ 2:33 am

This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
(c) 2024 Interactive Art & Computational Design / Spring 2011 | powered by WordPress with Barecity