Marynel Vázquez – Final Project Ideas
Interactive 3D Drawing Generator
The motivation for this project is the same I had for Project 4 ((r)evolve).
Graffity Analysis v3.0
Personal Space Competition
Have you thought of how your personal space changes as your day goes along? This idea involves a small installation driven by transit data (maybe another type of data if new ideas come to mind).
The installation is composed by a constrained space (a box for example) and two balloons that compete for this space while inflating. Here’s an example of an inflating balloon controlled with an Arduino:
Is there any source of data about how personal space changes between cultures?
We Be Monsters: An Update
So because everyone is already familiar with the ins and outs of our project, we’re basically just telling people that a.) we have extensive plans for future updates, and b.) we need help from all of you with Processing chops to give this a read-through and throw in your two cents as to how to improve the mechanics.
For some reason the Prezi embed is failing on me, so here’s the permalink:
Eric Brockmeyer – Looking Outwards 3
I dig the star wars reference, but the use of the kinect for a holographic image is something new. It seems like every other day a new usage for this device becomes available. The video isn’t a great representation of the usage of this technology
kRC // kinect controlled rc helicopter from Shawn Sims on Vimeo.
Mark Shuster – Project 4 – Looking Outwards
Incoming…
Final project ideas
1. Source of inspiration
My source of inspiration for this project is Hakim El Hattab’s HTML5 blob demo. I really liked the fluidness and interaction afforded by the demo, and I believe it would be a great experiment with this interaction further.
2. Artistic or design goal
I want to create a space where the user can interact with fluid blobs like these in an intuitive and enjoyable manner. Perhaps the user can interact with the blobs via a webcam or mouse. Another thought is to create on online synchronous platform where users can interact with one another’s blobs.
3. Technical hurdles
If the goal is to create an online synchronous platform, there would be hurdles in how synchronous play would be implemented.
4. Question to ask group
Any ideas on how to implement an online synchronous platform?
Final Proposal
Inspired by the stunning Japanese drum show KODO (http://goo.gl/9Y9OK) in Pittsburgh a couple of weeks ago, Cheng & I had the idea of re-perform those variational and euphoric drum pattern by using a set of “drum robots”. In the show, there were less then 10 people and each handled one or two drums; everyone’s drum patterns are not very complicate but as a whole, these simple drum patterns mixed together and sounds subtle and amazing.
In this project, we are trying to build a couple of drumbots. Each bot have a certain function like LOOP, 2xSPEED, 2/SPEED, ONEtoTWO, etc, and each bot will pass get the drum pattern from it’s parent drum, generate a new drum pattern based on it’s own function, and pass it to the next drum. (We get inspired by Andy Huntington’s TapTap project. It’s awesome.) Each drum can also has different types of drumstick (wood, metal,etc) to make different sound, and some of the bots may have even 2 or 3 drumsticks to pass it’s pattern to more drum bots.
To test our thought, I spend a few days and write a dirty drum simulator with Processing. It’s pretty bad looking and simple functional, but it do shows the potential of the project.
We have sketched several potential look-and-feel for the drum bots and haven’t make a final decision, but we feel cube could be really compelling. Not only because it is simple and stable, but also because it has a potential to create more interesting combinations. It has 6 faces, which means it may get the beat pattern not only by it’s top face, but also it’s 4 side faces. All faces all the same, which means we can put robots down on one side or pile them up, like the right picture below.
The mechanical thing is annoying. We are trying to use Arduino as micro controller, solenoid as actuator and piazo sensor as input, and no usb, just battery. But after doing some experiment, we find the solenoid eat lots of power but still the beat is not good enough. This’s the another problem we need to solve beside the look-and-feel.