Monthly Archives: March 2012
silenc.
How much of a language is silent? What does it look like when you take the silence out? Can we use code as a tool to answer these questions? silenc is a tangible visualization of an interpretation of silent letters … Continue reading
What line is it anyway ?
a visualization of people’s take on adjectives, collected from around 1300 users (insert video) People on the web were asked to draw out a line with an accompanying adjective (eg: creative, smooth,wild etc), we logged the drawing info (saving the coordinates and … Continue reading
NYTimes Tetris
NYTimes Tetris is a matching game, created in processing that grabs article titles from the New York Times Article Search API. The goal is to match at least one word from one article to a word in the second article … Continue reading
Visualizing Blood Glucose data
This is a visualization of blood glucose data created by Andrew Nip and Sara Krugman. It is a part of a platform called LINE that helps users to visualize, contextualize, connect and share blood glucose data. We are using a … Continue reading
Little Green Folks
http://www.littlegreenfolks.com According to INTERPOL intelligence, an alien invasion of planet Earth is imminent. We don’t know exactly when they will come or where they will come from, but there is one thing INTERPOL’s sources are certain of: the aliens will … Continue reading
GGGGmail: visualization of Gmail history (Rohit and Hide)
GGGGmail (temporaly name) visualizes your history of gmail. Our goal for this project is to uncover e-mail relationship with other people through 2D and 3D visualization. 2D animation shows history of your mail box with all senders on a … Continue reading
katie – research gatherings
I still want to explore how to create a game that uses data to either manipulate the game or to create the level for the game. I have 3 main ideas that are still pretty broad: 1) use sound/music to … Continue reading
sPitZ & uMeSh – research gatherings
We started looking at how to use mTurk to get a demographic spread of audio. The plan was to ask people to record a hum and then process the hum to get pitch/tone information. We planned to look at pitch … Continue reading