Nir Rachmel | Project 4 + Interactive

by nir @ 7:20 am 27 March 2012

For this project, I decided to focus on a technology and ideate interesting and creative ideas which I can implement using this piece of technology. I chose the ARTypeKit, as I was curious to do something with augmented reality. These days, the boundaries between the physical world where we live, and the online world is ever more complicated and more difficult to understand.

I swear, I tried using openfx, and here’s what I got:

All I wanted was to go back good old processing. And I so I have.

My project utilizes the AR patterns to create an engaging game of bubbles. Once a pattern is identified, it ‘grows’ a bubble. Just like a fruit, the bubble grows to a specific threshold and then flies up! In addition, to make it more fun, I dedicated three patterns to be used as controls that alternate the gameplay: 1) Changes the colors of all the bubbles, 2) Chances the course of directions to all of the bubbles and last, 3) Inflate the balloons until they pop.

Video goes here:

Here’s a cool talk from SXSW about misuse of QR codes:


1 Comment

  1. Interesting interactive project.

    The balloons look nice. Any reason you didn’t do a live demo? It’s a bummer that you couldn’t get Openfx to work.
    Very nice project. Seems to be implemented pretty well. I like that you tried various interaction based codes.
    Very nice. I loved the immediacy of the feedback when presenting the modifier markers. I think there was an opportunity for the grid of markers to each produce something different. Also a very nice video.
    I love the idea of using a combination of different markers together :) It is great.
    Cool stuff, it would have been helpful to see more of your thought process in your presentation – what experience did you want to make? You described it as a game but I don’t quite see that aspect. Still im sure the technology was a royal biotch to get working, good job!
    Why the name Reality Bites?
    So I’m curious: where did the idea come from? Was it just an experiment with ARToolkit, or was this a step on a way to something else for you? I can totall see this mode of interaction being used in places like museums where guests are given these images that uniquely identify them during their visit and they can go around leaving their mark on the rooms they visit.
    cool idea – could definitely be developed into a game that a lot of ppl want to play. curious about the board though and how you envision using the layout.
    Very nice initial explorations … This could be a really cool graphic project (maybe redesigning a Coke can around the AR markers so that bubbles come out as soon as you pop the top ?)
    BTW, you could look this up, the project that I am working on with the Children’s Museum of Pittsburgh. We use combination of markers to teach children some programming concepts.

    Le sad that just getting the libraries to work proved so burdensome.
    Wouldn’t call it a “Game” per say. More a toy. Which is obviously not a bad thing!
    I like the idea of adding a playful touch to the pattern generation, it makes it interesting. It would be interesting if there were more people and were trying to do multiple things.
    Good Job!
    Did you try just launching more than one bubble from each marker? That would probably give a similar effect to using more markers.
    I think the use of markers for control is more interesting than using the markers for generation, at least as you used them.
    The video seems like you limited your technology even. Its somewhat hard to understand how the game works by facing a flat piece of cardboard a the camera. I’m sure it looks awesome when you tilt the board back into 3D space and let the game playout upwards.
    I think most of all, this seemed like a very informative experiment for you and definitely something that you will take away from.

    Comment by admin — 28 March 2012 @ 12:15 pm

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