Some Prior Art


Generative art.

Information visualization.

Interactive art.

Critical Making & Tactical Media.



Rafael Lozano-Hemmer, The Trace (1995)
THE TRACE is a telepresence installation that invites two participants in remote sites to share the same telematic space. The main objective of THE TRACE is to allow the two remote participants to “telembody”, that is, to have them occupy identical positions in telematic space, to the point where they are inside each other. This is done using real-time audiovisual events that reconstruct the three-dimensional presence of each participant in the space of the other. Each station consists of a dark room with a giant rear-projection screen on the ceiling, a side monitor, four robot-lamps hanging from the ceiling and ten speakers distributed around the room. Upon entering the station, each participant is given a small wireless sensor that monitors his or her exact 3-dimensional position.

inFORM (2014) by the Tangible Media Group is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way. inFORM can also interact with the physical world around it, for example moving objects on the table’s surface. Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance.

Some Showreels: