This piece is about uses the slitscan technique we saw from Jussi Ängeslevä & Ross Cooper in class. However unlike most slitscan pieces that render the piece to look very blurry, this slitscan piece remains very sharp. In addition, it looks more as though the physical parts of the bags was literally being transformed. Something about those spirals maintain a strong presence in the type of material it is. Its really nice to see some type of artistic image processing effect to maintain a real looking clear image afterwards. Too many artist these days distort the image to something thats totally foreign. Being able to reshape the object but keeping material content of it is really awesome. I feel that this piece is strong artistically and commercially.
Whoa its a band dedicated to making procedural demos and having cool arduino outfits! There’s another video where shes wearing glowing cat hears that pulses to her emotion! I wish that there were more bands focused on having a team member that just makes interactive tech stuff. I mean its not unheard of for bands to include demos. Amon Tobin had this really cool piece for their concert
however, I wish there was a non-artsy more commercialized culture based on making cool interactive concerts.
Ahem… open frameworks. Yes. The video generated from openframeworks was quite an interesting one. It took me a few times to figure out what was going on. Its a cool use of motion capture to animate the characters in the video. Whats interesting is that those cubes minimally look like characters. It also used of glitch which I assume was also an ofx addon.
This visualisation compares daily routines of famous creative people between work, sleep, creative work, food, job etc. Although, I am not so impressed by the visualization because it’s a bar diagram per person, one row represented by one person, I really like the content used for this visualisation. I believe that if this was done in D3 or some such tool, user could have switched between different modes too see exact sleep times between people, peek of creativity per week etc. This visualisation is interesting because it gives me more ideas of how a survey of hundreds of creative people can be done to map their daily life schedules to draw conclusions on how creative people organise their life.
There is something unique about decomposing something into it’s components or visualizing an entity with all of its dependencies. WWF ads by Murilo Melo are posters that place all the things that will get eradicated if a tree is cut around a tree. This visualisation has an impact on the viewer.
This is an ofx addon for making use of the LEAP motion. I have chosen to highlight this addon because I previously have made use of the LEAPmotion in processing and loved it. I think the technology involved in the LEAPmotion is beautiful and though it is not commonly used it certain has its purposes in prototyping interactions. I have briefly paid mind to it, for using with my data visualization. But that is finding use for cool technology instead of thinking of something cool and finding the technology.
This addon provides physics to vectors. I think that physics is something hard to emulate and I am looking forward of seeing this addon in action. If it is working nicely or near to nicely it can be an extremely helpful addon to make more realistic or fun visualizations.
An older project that I found really surprising is Michael Kneupfel’s ITP thesis Extended Objects. He adds to the existing functionality of a screen with other objects “by using conductive materials to construct a series of physical, mechanical, and electrical devices that touch, interact and communicate directly through the touchscreen interface.” One reason I was interested in this project is because I always think of screens on ipads/laptops/phones as inaccessible and with functionality that is sort of/literally hidden in a blackbox; this project directly works with the screen and allows you to control your interaction with it. In some cases the experiments make that interaction more tactile, or the screen is used as a sensor or to control another object (like the toy robot below).
FRAMED* provides a platform for digital art which involves both the physical “screens” for displaying art and the website for posting and sharing digital artworks. I think FRAMED* is an interesting, exciting new place to go with digital/interactive art. I used to do a lot of digital painting and always felt that there was a lack of options to physically display these artworks in a way that preserved their quality on screen. I was more than a little excited by the sleek look and the added sensors to the screen. I think these could be really useful for making new media art more accessible to the public (once it gets cheaper…). Its interesting that it is put in an old school kind of format (framed on the wall) in order to be accessible and also not look chunky, and yet they do hide in this simple look a lot of extra functionality with sensors.
This openFrameworks addon created by Gene Kogan can be found at ofxaddons.com. It is for calibrating a projector to a Kinect, allowing projection mapping aligned to the Kinect. This opens up a world of possibilities in projection mapping for the average user. If the source is well documented and easy to get running, it will relieve a lot of the strain of projection mapping. The landing page for the plugin on github shows some very simple code for translating a point on the projector to a point in world coordinates and back.
This is interesting to me because I’ve wanted to try projection mapping after running into a project called Box by Bot & Dolly. You can find it here on youtube. There are many other projection mapping works available on the various sites such as The Creators Project.
I found this example of the use of the addon. It is entitled Silhouettes and was created by Gene Kogan using his own addon (this addon).
This openFrameworks addon created by Matthias Oostrik can be found at ofxaddons.com. This addon allows for 2D fluid simulation in real-time using OpenCL. It an extensive set of configurable options, and looks impressive. Here is an example of its use by the creator. This is interesting to me because I’ve always enjoyed good particle systems in work I’ve done and seen, and fluid simulation had always been out of scope due to the time it would take to implement. Having this completed package to integrate into works is an eye opener for what could be possible to incorporate into projects.