dave

26 Jan 2015

I wanted to do something with the accelerometer and vibration functions of the pebble watch, since those are tangible interactions which are not the buttons on the watch. I thought about creatures, since I like to make creatures, so I decided to make something that gets angry when it is shaken. Then I realized the accelerometer demo already has a lot of what I needed implemented, so I worked off of that. The end result was satisfying, although I do wish I could have done a narrative of an user using the app as my documentation, but due to time constraints I was unable to do that.

 

pebble3 pebble1 pebble2

Sketch:

pebble