Looking outwards – Final Project

1. A new AR platform is desperately needed.

So I will likely be using Vuforia – Qualcomm’s AR platform. After talking with the lead developer at BigPlayAR, it seems like Vuforia is the clear winner, allowing me to work in Unity or in their own environment.

2. I will also be wrapping up some loose ends with the Processing implementation.


As Golan helped me discover, getting RGBD to work in Processing is a project that the community is just now tackling, so I likely will be forking this guy’s repo and pull requesting to create one dynamite implementation!


Geography-specific AR:


AR Card Game:
This video autoplays so I made a link to it instead

Whimsical augmentation of a physical space:

Reinterpreting architecture from the perspective of the fantastic:

Another geo-augmentation

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About Andy

I'm a junior in the Computer Science and Arts program, with concentrations in Computer Science and Music Technology. I came to CMU thinking that I wanted to enter the video game industry, but computer music and software engineering have caught my eye as well. I like to make things, and have been most involved making video games and building Booth, so I'm really excited to be in IACD 2013 and see what kind of creativity and passion I may or may not discover.

One thought on “Looking outwards – Final Project

  1. Anna

    So, we’ve already talked about this a bit, but hey, our names are next to each other, so hooray for comments. I got ahold of the reactable for my final project, but I still think it could be pretty interesting to maybe even combine the technologies, and project the little 3D recordings onto the table beside the moveable pieces. I have no idea if that’s even possible. I guess part of the challenge there would be orienting them in space in a way that made sense — i.e. so they appear standing up and not lying down….. =/ — I’m also wondering how the interaction I envisioned for my own project would need to change based on the existence of the recordings. What are the implications of live action and sound, vs. text and graphics? For a first demo, It might be easier to record an existing and recognizable theatre piece, or a well known game scenario, and see how the situation adapts to the tech. Like you said, the two main avenues seem to be gaming and storytelling; I definitely lean toward pure storytelling over gaming, so that might make a difference to you if you still want to collaborate.

    In any case, I think you’ve made a lot of progress with this concept and I’d love to see it go further, with my input or without!

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