Explained: A Tamagotchi-like toy that carries a real-life microscopic organism — the Tardigrade, or Water Bear — and a living digital avatar of the creature.
Chosen: I’m not entirely sure if this is a real thing, a speculative design piece, or a piece of art. Whatever way, I’m fascinated. It’s a really interesting combination of the past and the future, nature and the computer.
Critiqued: The Tardigotchi has a web-presence a la Facebook and email. I’m not sure I’m, sold.
Related: Tamagotchi clones have become somewhat pervasive on modern devices.
I am interested in developing augmented reality application with openFrameworks.
Add on: ofxQualcommAR
This add on uses Qualcomm AR SDK along with open Frameworks for creating application for iOS. This add on lets you use frame markers where you an use frames as image target and the virtual content can be filled within the frames.
Add on: ofxArUco
This add on for openframewors uses openCV to create Augmented reality applications. Markers can be detected by single C++ code line. Main feature of this add on that a board of AR markers can be detected simultaneously. It’s also easy to develop cross platform applications.
In this work, the designer combined Max/Msp, video capture device and robotic device to generate piano piece using realtime motions of cloud. This is an interesting idea, and it’s also my passion — generate and analyze music automatically.
In the video above, the performance of real-time piano piece is not as good as normal piano piece is, however. Several reasons can be found: first, piano piece in this project is mono pitched, which to a large extent decreases the content a piece could express; second, the very low part is frequently shown, so we can guess the designer doesn’t do a good job in optimizing the performance based on real world piece; third, there are noises generated by the pressing of robotic fingers which should be decreased.
Overall, this project has an interesting idea and did a fairly good job, however, there are still many points the designer should consider.
Flexible Muscle-Based Locomotion for Bipedal Creatures
This is a project kind of out of the boundary of interactive art and computational design. But it’s still a wonderful finding to share. It uses muscle model on bipedal creatures to mimic their motions and activities, driven by 3D control. The synthesized controllers can locomote in real time at a range of speeds, and can traverse variable terrains.
At first glance, the images created by the screensaver AARON are not that impressive—images of people at parties, friends hanging out, people with household items. All the images are first drawn using simple lines and then colored in one chunk at a time.
What isn’t obvious however is the program AARON’s methods of creation. It doesn’t pull from a base of stock images; instead, it generates an original picture each time using a machine learning algorithm.
More than thirty years in the making, AARON will endlessly generate new screen savers in seconds.
Tripwire is a kinetic installation that utilizes a series of elastic cords to display varying waveforms at a large scale. The project takes proximity sensor input and modulates the waveforms accordingly. The piece is designed to inspire interaction and interrogation. The strings are attached to motors which control the frequency at which they spin. The nature of the piece is forever changing, which gives it a definitive and generative character. I think this piece is very successful in that it uses sensor data from it’s direct proximity. Although meaningful data from an external source can be a powerful thing, the direct relationship between action and result can be just as powerful. This project utilizes the max map toolset to a full potential by modulating a physical output in real time.
DWI Modular project is a series of standardized objects which can be configured in many differing ways. This network of geometry is informed of its configuration via embedded circuitry. The lights and sounds from the network change with it’s macro- form. The objects cling together via a system of magnets underneath the outer surface.
This project is interesting in that it fosters an infinitely variable interaction, which can occur at many different scales. However, the allure of this work still relies heavily on formalism. It works in this realm in an amazing manner, but I feel that this project could be greatly improved by an associated meaning with different configurations. Perhaps a certain algorithm could be made that identifies configuration typologies and associates differing behaviors with each in a generative manner. It is possible that the piece does something similar already, but the output could be very clear in how it varies.