I find myself and my creations aligned most closely with propositions two and three.

Much of my thesis research and prototyping has surrounded the creation and exploration of novel materialities and physics-sets, and my interest stems from a curiosity to expose myself to the unfamiliar. There is such rich design space now available, and I hope to assist in the development of new interaction patterns and identify potent phenomenal frontiers.

Unlike the rationale in Flanagan’s second proposition, I do not make so as to critique cultural issues, except perhaps to motion generally away from any inertial tendency to ossify into familiarity with established interactional norms. Rather I suspect my focus lies more in the mechanics of the interactions themselves than their context, which ties more closely into proposition three’s focus on exposing viewers / users to unfamiliarities.