Arc involves the use of Unity’s Visual Effect Graph compute shader particle simulator.

I’ve been giving thought recently to the usefulness/necessity of visually connecting structures to communicate the interrelation of material mechanisms. I was interested in exploring how connective visual structures might emerge out of disparate particles, with the eye toward eventually applying the work in 3D within a VR interface.

I’m quite happy with the results, discovering how mapping strength of the gravitational pull to the distance between the points produces emergent and lively structures that are perhaps continually surprising.