Different forms of play has been something that I respect a lot in game art, mainstream video games, and indie board games. Over the summer my cousin, who still plays Pokemon GO, was telling about the collaborative catching of Pokemon that the game required; strangers in his small city were required to gather and meet each other in order to accomplish the non-violent goal of catching a Pokemon. In this case, and in others, I was charmed by how Nintendo, with its traditionally combative and competitive themes, had pushed successfully for such a low-conflict, collaborative feature to one of its games.

In my own practice, I want to explore collaboration and non-violence as options for games and for interactions. I think there is continually meaning to be gotten out of working together, and that collaborations often hold novel and welcome surprises for their players.