This project is a slow tag game that uses proximate greyscale colors.
instructions: you move around the big cube slowly in the environment. you try to locate and bump into the other big cube to shift the colors.
It aims to induce illusions and test the limit of patience. The physics library and the tag game work together to create a borderline organic impression. The minimal color difference, the slow frame rate, and the limitation on how fast you can move your avatar encourage a slow pace to play and observe. The shifting color succesfully makes the experience more disorienting and straining. The project is made with Dan Shiffman Box2D for processing library.