People were interested in the accidents that could result in the game play. I think human error and showing that through the UI is an important part of the experience.
People thought the emergent strategies of the game could be interesting.
Non matrixed representation by Michael Kirby was mentioned, which is a term in acting to refer to performers who do not do not do anything to reinforce the information or identification. When the performer is themselves and isn’t pretending, they are non-matrixed.