Daily Archives: 15 Jan 2013

Michael

15 Jan 2013

David Bowen – Fly Blimps

In this installation, several inflatable blimps drift about an open space, unknowingly piloted by small swarms of houseflies.  Light sensors detect the motion of the flies, and these signals are used to control the propulsion of the blimp.  Each blimp contains the food and water necessary to sustain the fly community.  Many of Bowen’s works (and others such as Ian Ingraham) also contain organic or living elements, and this particular project is quite similar to Swarm.  I admire Fly Blimps because it physically embodies the collective behavior of a community of organisms.  Additionally, this singular embodiment can interact physically with the embodiments of the other communities.  I would like to see how the blimps change behavior if overcrowded, starved, overfed, or disturbed.  Unfortunately I don’t see that these avenues are explored or documented.

 

Sachiko Kodama – Morpho Towers

Morpho Towers consists of iron cone-shaped towers.  The towers have grooves and conceal electromagnets in their bases.  The basin below the towers contains a reservoir of ferrofluid.  Ferrofluid is a suspension of ferrous particles that is attracted to and shaped by magnetic fields.  When the magnetic fields are activated to music, the fluid ascends the tower and takes on a spiky, amorphous texture.  This project surprised me because I initially assumed that the spikes were a result of complex field shaping and programming.  In reality, the spiky surface is a natural property of the ferrofluid, and is dependent on its surface tension and particle size and the magnetic field strength.

 

Parache and Diel – The Stranger

The Stranger is an interactive art installation intended to explore the concept of anonymity online.  The face at the end of the corridor tracks the participant and whispers facebook status updates with increasing volume as the participant approaches.  The walls are also meant to visualize social connections from publicly available information.  This project has a lot of promise, but I remain somewhat underwhelmed by the video alone.  I think the installation achieves its desired creep factor independent of its goal to explore anonymity.  As an example, if someone told me that this installation was about capitalism and corporate influence, I might believe them.  I also think the graphics on the walls could display richer information, including pictures in addition to words and lines.  In short, the installation suggests the proper amount of immersion (possibly submersion?) but not necessarily in the subject, which is anonymity and information.  Then again, there could be more to this project than is shown in the video, in which case some of the trendy fades and blurs should be replaced with shots of the installation performing in unique ways.

Nathan

15 Jan 2013

Project of admiration: Aleph of Emotions by Mithru Vigneshwara. It is such a simple poem, that this small machine writes. This machine uses and Arduino, OpenFrameworks, GPS, and smart phone to create a camera-like display of visualizations of a particular locations human emotions based on accumulated tweets. It’s a beautiful and elegant thing that lets the user explore, on somewhat of a deep level, emotional well-being throughout the globe. I admire it’s scope. I admire it’s aim to incorporate an intangible yet ever present element of human existence. Quite a lovely thing we have here.

Project that Inspires: Ambient Synthesis by Amanda Ghassae. The ambient noise machine is a work of art that is extravagant. What I mean is that, the form could be anything, from a node, a bench, anything. The fact that this was created not as an object of disguise, but as an object of symbiotic invasion makes me love it much more. I love to create things that go against the human perception of average. I think I am inspired by this piece because of my ability to relate to the creation of an object as more than the sum of it’s parts. This piece holds attention because it isn’t alone. It has context within all environments and I am greatly intrigued by that notion.

Project that disappoints:  Noisy Typer by Theo Watson. It isn’t that I don’t like it at all. It is that the potential to tell a story or narrate our progression through time technologically is left unused. I believe that this is quite the one-liner if you will. What else could be done? I feel more compelled to talk about the application of the tool, rather than the tool itself. A simple act that transgresses time (writing a letter, a composition, a note to a friend) could have changed this neat tool, into a project with some substance.

SamGruber-LookingOutwards-1

Intriguing: Gource (Andrew Caudwell)

Gource is a tool for visualizing the growth of a project over time in a version control system, such as Git or SVN. Projects are displayed in a flexible tree representing the directory structure and files in the repository, continuously prodded and modified by the orbiting developers. This method of displaying the project tree lends a very organic feel to the development of the project, which is refreshing given traditional, stiffer methods of displaying such information. However, one piece of data not represented in the visualization is the relative size of files in the tree, which could be another helpful view of the evolution of projects, particularly small ones with few files. In the present form of Gource, such a project, even if it experienced a lot of changes, would appear fairly static. Gource may have been inspired by code_swarm, also released in 2009, which presented commits more in relation to the individual developers, and thus is a much less clear presentation of the evolution of the project itself.

Surprising: Re: Sound Bottle (Jun Fujiwara)

Re: Sound Bottle captures sound snippets from everyday life and produces an on-the-fly remix built from ordinary sounds. The extreme simplification of the interface to just a cork, and the surprisingly catchy results overcame my low expectations. Unfortunately, this project is not extensively documented, and so I am left with questions: Does the jar only hold a few sounds? What differentiates recording time and playback time, given the single binary interface? How are sounds emptied out of the jar? Perhaps, given the project’s relation to the childhood practice of catching fireflies in a jar, the bottle could be extended to detect its orientation or motion to allow more varied interaction. Nonetheless, the sound bottle does have me thinking about everyday sounds in a more musical sense, without even using it myself.

Wanting: Schizzo 2 (Luca Sassone)

schizzo2

Schizzo 2 generates a semi-random cityscape with sketchy line styling. Upon first discovering this project, I expected a reasonable procedurally-generated city which could be used as a jumping-off point for the imagination. Unfortunately, it merely spreads a small, repetitive set of pre-set objects across the screen, and renders them independently of each other, not even taking into account its own sun placement. This project was probably envisioned as a quick and dirty procedural city generator and sketchy line renderer. It does little to stand out from existing offerings in either camp.

Meng

15 Jan 2013

One project that I admire profoundly: We feel fine
http://www.wefeelfine.org/
No matter what you call about this website, it is a piece of art for me. I profoundly admire the work by Jonathan Harris, because of it is full of emotions from all common people’s daily life. The data is from million human’s feeling expression on their blogs posts. The charming part is that the art’s arthor is everyone – not only people posts in last year or last several weeks, but also everyone in the past, present and future. This is a artwork that change as we grow and change.

one project that surprised me : Urushi Musical Interface
Here is the video:

Urushi Musical Interface from Yuri Suzuki on Vimeo.

I surprised by the combination of its beauty and simplicity. A new kind of digital music instrument with elegance. However, from the point of software/coding, I think it is not a technically cutting-edge one.

one project that could have been great but disappointed me: Wearable technologies stuff



The are cool. I like them, and even try to make them sometime. But a lot of wearable technology are not so satisfying. The point it dispoints me is that it usually solves the problem does not exist if the microcontroller there is placed for a purpose. Another they are cool but only on a prototype level. If all wearable technologies can merge more seamlessly into the tangible clothes, I would like them.

Looking Outwards One // Robb Godshaw

Profoundly Admire –

Text Free Browsing — Rafaël Rozendaal & Jonas Lund.

textfreebrowsing-400  Text free browsing is Chrome extension that replaces all of the text on a given website with neat white space. It turns busy intricate mazes of infinit information into nearly useless reductions of composition. The exposed forms, without the complications of distracting text, feel like absurd wastes of time. The images of textless sites do not do the project justice. I highly encourage you to install the Chrome Extension to experience the piece.

textfreebrowsing-screenshot-withwindow-05-700x458

Surprise-

Tessel – Davidle Tellier

I am taking surprise to mean in awe. This is in the running for the clean  hip, and elegant award. Breathtaking video of the stark panel singing its song to the world.

Tessel is a rectangle of composites divided into dozens of triangles. This mesh is suspended from the ceiling and animated. Several of the panels are outfitted with transducers that allow the surface itself to produce the accompanying musical composition. The music is tied wonderfully to the breath like movements of the panel. Give it a gander, it’s pretty.

Disappoint-

The Cloud Machine – Karolina Sobecka

Screen Shot 2013-01-15 at 10.28.50 PM

The Cloud Machine is a weather balloon mounted cloud seeding platform that allows the user to make their own clouds. Not to sound like an internet snob, but I am inclined to shout fake at this one. If it were real, I would profoundly admire it. If it is real, I feel profoundly foolish for not filing it under profoundly admire. As it stands, I profoundly admire the concept, but am disappointed in being lied to. For the rest of this paragraph, I will discuss it as if it is real.

The Cloud Achine represents elegant use of technology at its finest. Minimal forms, complex technology performing simple, yet improbable feats for the pleasure of humans. I find this to be a truly attractive notion.

 

Patt

15 Jan 2013

Project I admire: A Good Night Lamp

A Good Night Lamp is a family of internet-connected lamps, consisting of one big lamp and many small lamps. When the big lamp is turned on, all the small lamps turn on as well. The project started with a mission to be the first physical social networking tool, for people to connect with their families and friends living in different parts of the world. The lamp is used as a medium for communication — to send out subtle messages to a particular person or a group of people, whether it be ‘I’m already home’, ‘I’m leaving my office’, or ‘I’m ready for a conference’. I especially like the subtlety of the lamp and its use as a social networking tool. It appears to be just another piece of furniture, but it has a deeper meaning associated with it. It gives a new meaning to keeping in touch and staying connected with someone. It allows you to know the pattern of someone else’s day. I also like how it targets a wide range of audiences from family members to friends to co-workers. However, I think there should be a way to identify the small lamps to keep track of who they are belong to, in the case where there are several of them.

 

Project that surprised me: Constructable by Stefanie Mueller, Pedro Lopes, and Patrick Baudisch at Hasso Plattner Institute, Potsdam

Contructable is an interactive drafting table that allows users to interact directly with fabrication tools such as laser cutters and 3D printers. A hand-held laser pointer is used to draft directly on the workpiece, instead of having to use the CAD system. I like how Constructable tries to create a different working experience with digital fabrication. With this new way of working, artists and designers can see their work partially done and creatively make changes from what they see in the uncompleted work. The whole concept really interests me because nowadays, with more and more use of computer aided design programs, people are less likely to work with their hands. With this new tool, it brings back the old sketching, drafting, and making changes as you go. Even though it cannot completely replace a CAD system, it definitely offers an opportunity for users to interact and work more closely with their pieces.

 

Project that disappointed me: Beatoven by Viktor Jan

Beatoven was created with a hope to produce a cooking experience through making music. Users can put different tracks into the pot to play new sounds, adjust the volume by revolving the buttons on the ‘stove’, and close the lid to turn down the music. I think the initial idea is creative, but the execution could be better. I am disappointed with the overall look, and I wish that Beatoven could bring out a more realistic cooking scene. To me, the pot is the only thing that resembles what is in the kitchen. As an audience, I cannot really feel the connection between cooking and making music that the creator is trying to show.

Keqin

15 Jan 2013

Admire Project-Mill Touch

It’s a big touch screen that made of switchable glass, projector and infrared sensor. It can provide cool interaction for users who try to use it.

It’s a different way to implement a touch screen. Use infrared sensor to detect the hands’ position. And it’s easier for people to build I think. Because many other touch screen need more electronic stuffs such as Iphone, HTC etc. And also it provides a cool and fantastic user experience  such as the milky way. Every star in the milky way represent something and user can interact with it. Maybe just it’s so simple and common to interact with touch screen. So maybe adding a camera or something to make users whole body as a part of interaction. I think it will be cooler.

 

Here is the link of Mill Touch

http://www.themill.com/work/mill-touch/behind-the-scenes.aspx

 

Surprise Project-Throwable Panoramic Ball Camera

 

It’s a throwable panoramic camera that solves these problems. The camera is thrown into the air and captures an image at the highest point of flight – when it is hardly moving. The camera takes full spherical panoramas, requires no preparation and images are taken instantaneously. It can capture scenes with many moving objects without producing ghosting artifacts and creates unique images.

I’m surprised that I just think we can see something by changing our perspective. We want to take a panoramic picture. We can stand in a high place to do this. But if we don’t have a high place. What shall we do? Maybe throwing the camera is the easiest way to do this. So the author figured out a way to do this. It’s really amazing work. But I just think it won’t have a very high resolution. We can just use it for fun not for real use.

 

Here is the link:

http://www.youtube.com/watch?v=MtHCFkQ_V9A&list=UUN8Aax8XICzHJzLScciViWQ

 

Disppointed project-Pleiades

 

Pleiades is a visualization tool that allows for the exploration of Twitter communities, and an inside look at interesting dialogues and shared conversations. A twitter community is a group of Twitter accounts that often interact and converse. Pleiades can visualize communities formed around a single account (your community) or from taylor made lists.

The current version allows the visualization of networks formed around a single account, or formed by groups of accounts. To perform different queries the application receives a command trough the url.

It makes a great visualization of all your twitter relationship. I can search for someone’s relationship and see it directly. It’s not very beautiful and not works well. Can’t move single one of them.

 

Here is the link:

http://intuitionanalytics.com/pleiades/

Erica

15 Jan 2013

1. Still Life by Scott Garner

Still Life from Scott Garner on Vimeo.

This project involves turning a still life painting into an interactive exhibit. Instead of being a purely visual experience, the “painting” invites you to touch and rotate it. A spatial sensor detects the orientation of the “painting” and applies gravity appropriately to the objects within the “painting”. I was really impressed by the project and thought it was extremely successful both in terms of concept and implementation. Conceptually, it provides a connection between the “old world” medium of painting, particularly still life, and the new digital age. This connection can be furthered to the ideologies of older canonical masterpieces and their inaccessibility, and the ease of accessibility of the modern age. In terms of implementation, it has the look of a beautiful still life that would seem perfectly normal to have on one’s wall, and the gravity and response time of the tilt seem pretty spot on. Also, it just seems like such a darn satisfying experience to move this thing and watch the objects move around. The one issue that I wonder about with this project that is not mentioned or addressed on the project’s page is how the scene is reset. At some point, the scene might just be too chaotic to enjoy the experience and need to be reset. Also, the most satisfying and important experience of the exhibit is that first movement of the “painting”, when the still life is at its original position and then suddenly everything moves, so I would think that it would need to be easily reset-able.

2. Blow by Noa Dol

Blow from noa dol on Vimeo.

This is a fairly simple project that involves allowing the user to uncover hidden images by blowing using their mouth. From the video it seems that the artist is using faceOSC to detect when and where in the webcam’s screen space the user is blowing and then maps that to a portion of the image. This project pleasantly surprised me for a number of reasons (besides the odd choice of the project’s title). Firstly, I was surprised that was done with faceOSC; given that in the real world uncovering an image in this way would be a consequence of the breath that you exhale when you blow, I would have thought to use a sensor to detect your breath. Here, the artist is using the actual motions your face makes to detect the blow. I was also very impressed with the effectiveness of the application; there is a very nice, satisfying response on screen each time you blow. I think that it would be a very interesting effect to incorporate into a larger application, such as a game which is something that I might want to explore for a future project.

3. Revolution II by Pierre Marzin
This is a cool project that allows the user to create complex three-dimensional curved surfaces by drawing simple two-d curves with your mouse. It provides a nice experience for the user who gets to pretty much create something from nothing, and some very beautiful somethings at that. Still, there are some limitations that could be improved upon. Firstly, the application is not easily controllable. It is great for experimentation and creating pretty, complex shapes, but it cannot easily be used for any sort of “drawing” or pre-determined image creation. Secondly, the mechanics of the application could be better. As it stands, the user clicks and holds the left mouse button to draw a curve, then clicks anywhere to define an axis for the curve to be revolved around. However, if I had not read this, it would not be very intuitive that the second click defines this axis. Also, when the curve that the user draws is somewhat complex, the relationship between the curve, the axis and the resulting surface is less distinguishable. I think that which some more fleshing out, this could be a really neat tool for quick surface creation.

Joshua

15 Jan 2013

Bubble – The Constant Moment

This project consists of a giant bubble that lasts for around 12 hours and is five meters in diameter.  This is achieved using specially engineered film and climate control systems (which are undoubtedly digital in nature).  Although I found the site of the firm that did the climate control, http://www.transsolar.com/, I was unable to find any specific information about how this was achieved (I sent some emails, so hopefully I will find out soon).  The engineering behind must be pretty insane and I think it is rather fascinating to think about.  For example: what is happening molecularly that allows the membrane to last so long? Is it even using water, or is it composed of some polymer?  How is it kept aloft (maybe filled with helium and air)?  Also, what does it mean to create a system that is artificially prolonged beyond typical human experience?

http://en.aros.dk/about-aros/press/2012/exhibition-2013/ (scroll down to see blurb about artwork)

Crayon Creatures

This is a project that takes children’s drawings and converts them into three dimensional models with the drawings as textures.  These models are then printed out using sandstone (which allows for coloration).  The process involves selecting a contour, using the contour to inflate (in a simulation) a mesh and further smooth the mesh using physics relaxation.  This is an awesome idea. Except that kids cannot play with there creations.  This is probably because the sandstone is fragile and not a good thing to eat.  Given the current technology (with very few color 3d printer methods available) this is somewhat unavoidable.  However, it is still disappointing that the kids are unable to play with there own creations.  Making mementos for there parents is fine,  but the power of this concept is giving kids a new mode of creation.  If kids cannot use there own creations, it looses value as a tool.  (I guess this falls under surprised, since it looks so kid friendly but really isn’t).

The Ascent

http://theascent.co/

 

A person wears EEG brain wave sensor.  The device lifts the person depending on his or her level of concentration.  In addition, it creates increasing amounts of distracting stimuli as the person rises, thus increasing the challenge.  While this may not be amazing to watch, indeed rather disappointing  I find it compelling.  Coupling concentration tasks with something as simple (well probably not simple in the technical sense) as being lifted vertically is ingenious.  I remember imagining that I could fly using my mind as a child, and without a doubt one of the most insane lucid dream experiences is flying.  In the case of dreaming the mind really does seem to control flight.  So it is almost a realization of dreams, this device that lets one “fly” using the mind.  I would like to try it.  Hopefully its more fun to do than it is to watch.

 

Kyna

15 Jan 2013

Jeff Koons Must Die!!! by Hunter Jonakin

When I first saw this piece I was really intrigued by it. I’m not a huge fan of Jeff Koons, and I love video games so it seemed perfect. The graphics are reminiscent of old first person shooters like Perfect Dark, which is fabulous. However, from the gameplay I saw, the piece appears to have not very much to do with destroying art and everything to do with just being a flat out endless brawl with a basic AI that runs around in a couple different skins. If the goal was to draw attention to the implied destruction of Jeff Koons, then the addition of the enemies who run around with rocket launchers seems kind of a step away from that and a step towards something that comes off as an assigned project in a game design course.

Jeff Koons Must Die!!! The Video Game from Hunter Jonakin on Vimeo.

Still Life by Scott Garner

This piece struck me in its simplicity and cleanliness. The concept is not particularly thought provoking or interesting, but it is executed with such finesse that I can’t help but be attracted to it. The physics simulated by the items in the frame are pretty excellent, and I feel like if I saw this in a museum, I would spend a lot of time in front of it.

Delicate Boundaries – Chris Sugrue

I want this in my house. I love the simulation of life in art, and the simple action of touching a screen  allows these little bugs of light to crawl up your arms. I especially like the unforeseen events capable of taking place because of the technology used; i.e. a little girl passes her bug to someone else by touching arms.